# Unity 5.2.2f1 breaks FMOD integration?

**URL:** https://qa.fmod.com/t/unity-5-2-2f1-breaks-fmod-integration/12107
**Category:** Unity
**Created:** [October 22, 2015, 10:30pm UTC](https://qa.fmod.com/t/unity-5-2-2f1-breaks-fmod-integration/12107 "2015-10-22T22:30:34Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![ajlitton](https://avatars.discourse-cdn.com/v4/letter/a/a5b964/32.png) [@ajlitton](https://qa.fmod.com/u/ajlitton)
#### Post date: [October 22, 2015, 10:30pm UTC](https://qa.fmod.com/t/unity-5-2-2f1-breaks-fmod-integration/12107/1 "2015-10-22T22:30:34Z")

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I posted this as a comment to another question, but it deserves its own.

After upgrading to Unity 5.2.2 with FMOD integration 1.06.10 already added to the project, the project played in the editor but would not build for iOS. The error was :

> Assets/Plugins/FMOD/FMOD\_StudioEventEmitter.cs(185,20): error CS0103:  
> The name `FMODEditorExtension’ does not exist in the current context

I downloaded and added FMOD integration 1.07.01, and now the FMOD menu is gone from the Unity editor and I can’t run my project at all. Getting the following error:

> Assets/Plugins/FMOD/FMOD\_StudioSystem.cs(161,51): error CS0246: The  
> type or namespace name `FMODAsset’ could not be found. Are you missing  
> a using directive or an assembly reference?

Time to downgrade Unity again, I’m guessing?

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### Author: ![svendhhh](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@svendhhh](https://qa.fmod.com/u/svendhhh)
#### Post date: [October 23, 2015, 6:38am UTC](https://qa.fmod.com/t/unity-5-2-2f1-breaks-fmod-integration/12107/2 "2015-10-23T06:38:43Z")

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I added the FMOD integration to a project in Unity 5.2.2 and got the error:

`Assets/plugins/FMOD/FMOD_StudioEventEmitter.cs(185,20): error CS0103: The name 'FMODEditorExtension' does not exist in the current context`

If I move FMOEditorExtension, which is found in:

`Assets/plugins/FMOD/Editor/`

Outside that `editor` folder, that is to:

`Assets/plugins/FMOD/`

This fixes the problem and the integration seems to work.

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### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [November 2, 2015, 5:25am UTC](https://qa.fmod.com/t/unity-5-2-2f1-breaks-fmod-integration/12107/3 "2015-11-02T05:25:58Z")

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This is fixed in FMOD Unity Integration 1.07.02.

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### Author: ![thejoe7](https://avatars.discourse-cdn.com/v4/letter/t/45deac/32.png) [@thejoe7](https://qa.fmod.com/u/thejoe7)
#### Post date: [December 8, 2015, 1:01am UTC](https://qa.fmod.com/t/unity-5-2-2f1-breaks-fmod-integration/12107/4 "2015-12-08T01:01:47Z")

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> [@](#):
>
> This is fixed in FMOD Unity Integration 1.07.02.

I have the same “The name `FMODEditorExtension’ does not exist in the current context” error using 1.07.03

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### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [December 8, 2015, 2:47am UTC](https://qa.fmod.com/t/unity-5-2-2f1-breaks-fmod-integration/12107/5 "2015-12-08T02:47:50Z")

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1.07.03 works with a clean installation. If you are having problems after upgrading from a previous versions, please check FMOD\_StudioEventEmitter.cs: it should no longer reference FMODEditorExtension at all.
