# Unity Addressables Support

**URL:** <https://qa.fmod.com/t/unity-addressables-support/15388>\
**Category:** Unity\
**Created:** [January 16, 2020, 1:27pm UTC](https://qa.fmod.com/t/unity-addressables-support/15388 "2020-01-16T13:27:25Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![nmad](https://avatars.discourse-cdn.com/v4/letter/n/dbc845/32.png) [@nmad](https://qa.fmod.com/u/nmad)\
**Post date:** [January 16, 2020, 1:27pm UTC](https://qa.fmod.com/t/unity-addressables-support/15388/1 "2020-01-16T13:27:25Z")

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Hi. I’m trying the new Addressables feature (which is an upgrade from AssetBundles), and I was wondering what’s the right way to load sound banks. I also want to stream them instead of loading all into memory.

For assetbundles, you can just download new files into a custom folder and pass the new path, but for addressables, new data download happens in background so you don’t have access to that.

Does any of you have experience loading soundbanks from addressables?

Thank you in advance.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 21, 2020, 10:43pm UTC](https://qa.fmod.com/t/unity-addressables-support/15388/2 "2020-01-21T22:43:47Z")

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Currently the integration does not support Addressables.

I have added a task to investigate this further and add support for Addressables in a future release.

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**Author:** ![nmad](https://avatars.discourse-cdn.com/v4/letter/n/dbc845/32.png) [@nmad](https://qa.fmod.com/u/nmad)\
**Post date:** [January 22, 2020, 11:39pm UTC](https://qa.fmod.com/t/unity-addressables-support/15388/3 "2020-01-22T23:39:55Z")

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I understand. I hope you can add addressables support soon.  
Thanks.
