# Unity Build issues with GVR

**URL:** https://qa.fmod.com/t/unity-build-issues-with-gvr/13440
**Category:** Unity
**Created:** [September 15, 2017, 5:31pm UTC](https://qa.fmod.com/t/unity-build-issues-with-gvr/13440 "2017-09-15T17:31:15Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![m1thr4nd1r](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/m1thr4nd1r/32/2241_2.png) [@m1thr4nd1r](https://qa.fmod.com/u/m1thr4nd1r)
#### Post date: [September 15, 2017, 5:31pm UTC](https://qa.fmod.com/t/unity-build-issues-with-gvr/13440/1 "2017-09-15T17:31:15Z")

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Hi, I was experience some issues trying to build for Win x86, due to a missing gvraudio.dll. Versions of the software are:

Unity 5.5.4p4  
FMOD 1.09.01  
FMOD Unity API 1.09.01

I reinstalled the API, believing it was an issue with it, and no deal. Upon looking at the meta, it had this there:

Win:  
enabled: 1  
settings:  
CPU: None

After tweaking with it, namely, including gvraudio on the editor and messing around with CPU and Platforms, I got it to show:

Win:  
enabled: 1  
settings:  
CPU: AnyCPU

So I believe there is an issue with writing meta files somewhere there 😛  
I’m also having issues with building for linux x86, so, as a second question, why there isn’t a libgvraudio.so on the x86 plugin folder?

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [September 21, 2017, 5:40am UTC](https://qa.fmod.com/t/unity-build-issues-with-gvr/13440/2 "2017-09-21T05:40:04Z")

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Thanks for letting us know, it does look like the meta files aren’t correct.

As for the Linux lib, both x86 & x86\_64 use the same lib, but the meta file for that doesn’t match up.

I will make sure these are fixed up for the next release.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [September 21, 2017, 11:12pm UTC](https://qa.fmod.com/t/unity-build-issues-with-gvr/13440/3 "2017-09-21T23:12:03Z")

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> [@](#):
>
> Thanks for letting us know, it does look like the meta files aren’t correct.
> 
> As for the Linux lib, both x86 & x86\_64 use the same lib, but the meta file for that doesn’t match up.
> 
> I will make sure these are fixed up for the next release.

Sorry for the misinformation, it looks like Google do not supply a Linux x86 lib for FMOD.  
You would be best off making a request over at their github: [GitHub - googlearchive/gvr-audio-fmod-sdk: Google VR Audio SDK for FMOD](https://github.com/googlevr/gvr-audio-fmod-sdk)

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### Author: ![m1thr4nd1r](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/m1thr4nd1r/32/2241_2.png) [@m1thr4nd1r](https://qa.fmod.com/u/m1thr4nd1r)
#### Post date: [September 22, 2017, 6:20pm UTC](https://qa.fmod.com/t/unity-build-issues-with-gvr/13440/4 "2017-09-22T18:20:30Z")

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Hey Cameron, thanks for the reply, will ask there.  
As a heads up. I wasn’t able to test on Mac/Android/iOS so maybe it’s a good idea to check on them too 😛
