# Unity Feature Demo in Unity 2018

**URL:** <https://qa.fmod.com/t/unity-feature-demo-in-unity-2018/14762>\
**Category:** Unity\
**Created:** [June 12, 2019, 8:42am UTC](https://qa.fmod.com/t/unity-feature-demo-in-unity-2018/14762 "2019-06-12T08:42:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![spakment](https://avatars.discourse-cdn.com/v4/letter/s/71c47a/32.png) [@spakment](https://qa.fmod.com/u/spakment)\
**Post date:** [June 12, 2019, 8:42am UTC](https://qa.fmod.com/t/unity-feature-demo-in-unity-2018/14762/1 "2019-06-12T08:42:59Z")

</div>

The Fmod menu in Unity wouldn’t work for me in 2018.4, clicking “Edit Settings” gives this error in the console:  
ExecuteMenuItem failed because there is no menu named ‘Window/Inspector’  
(Unity changed Window/Inspector to Window/General/Inspector for 2018)

The fix is to update  
/Assets/Plugins/FMOD/Settings.cs  
around line 119

with

```
string inspectorMenuPath =
				#if UNITY_2018_1_OR_NEWER
				"Window/General/Inspector";
				#else
				"Window/Inspector";
				#endif
            EditorApplication.ExecuteMenuItem(inspectorMenuPath);

```

Hope that helps anyone else upgrading,
