# Unity/Fmod event levels differ

**URL:** <https://qa.fmod.com/t/unity-fmod-event-levels-differ/14846>\
**Category:** Unity\
**Created:** [July 11, 2019, 8:30am UTC](https://qa.fmod.com/t/unity-fmod-event-levels-differ/14846 "2019-07-11T08:30:42Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Juliansena](https://avatars.discourse-cdn.com/v4/letter/j/958977/32.png) [@Juliansena](https://qa.fmod.com/u/Juliansena)\
**Post date:** [July 11, 2019, 8:30am UTC](https://qa.fmod.com/t/unity-fmod-event-levels-differ/14846/1 "2019-07-11T08:30:42Z")

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Hello,  
i’ve got a weird problem: One nested event is playing nearly 30db quieter in Unity compared to playback in FMOD.

The Parent Event is an Ambient Sound and I used the nested Event to host my scatterer Sounds. I use this workaround, because when I placed the Scatterer Directly in the Parent Event , it became spatialized…

I used the same workaround in a different event and there it works fine.  
And im using FMOD 2.00.02 and Unity 2018.3.12f1.

Does anyone have an Idea?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 17, 2019, 11:03pm UTC](https://qa.fmod.com/t/unity-fmod-event-levels-differ/14846/2 "2019-07-17T23:03:56Z")

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If you have one event that works as expected and the other that does not, what are the differences between them? It could be caused by different encoding, on either the bank or the source assets.

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**Author:** ![Juliansena](https://avatars.discourse-cdn.com/v4/letter/j/958977/32.png) [@Juliansena](https://qa.fmod.com/u/Juliansena)\
**Post date:** [November 24, 2019, 11:52am UTC](https://qa.fmod.com/t/unity-fmod-event-levels-differ/14846/3 "2019-11-24T11:52:22Z")

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Dear Cameron,

Thanks for your answer and sorry for replying THAT late…

The Problem was, I didn’t quite understand the 2D/3D Behavior of the Scatterer Instrument.  
I used the same workflow as in the Examples.fspro, but this **doesn’t seem to work Ingame**.

I now got the wanted behavior by putting a nested event in the scatterers Playlist with a Multi Instrument containig my Audio files.  
MIN and MAX Distance set to 0.
