# Unity / Fmod not responding to parameter changes

**URL:** <https://qa.fmod.com/t/unity-fmod-not-responding-to-parameter-changes/15597>\
**Category:** Unity\
**Created:** [March 31, 2020, 2:06pm UTC](https://qa.fmod.com/t/unity-fmod-not-responding-to-parameter-changes/15597 "2020-03-31T14:06:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![alijamieson](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alijamieson/32/1044_2.png) [@alijamieson](https://qa.fmod.com/u/alijamieson)\
**Post date:** [March 31, 2020, 2:06pm UTC](https://qa.fmod.com/t/unity-fmod-not-responding-to-parameter-changes/15597/1 "2020-03-31T14:06:27Z")

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Hi there

I’m following along the Viking Village tutorial, which I am aware is no longer supported by Unity buyt I’ve managed to get everything working so far bar two issues, both relating to parameter changes:

Firstly: the 3D cubs to trigger Music parameter changes don’t trigger those parameter changes  
Secondly: the footsteps sounds all play simultaneously.

I’m sure it’s set up correctly on the Fmod end, so perhaps this question should be in the Unity forum, but I wondered if anyone else had experienced these same two issues.

Latest version of Unity and Fmod (30/03/20)

This is the console report from just the Footsteps

_[FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback._

_UnityEngine.Debug:LogWarning(Object)_  
_FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)_
