# Unity/FMOD/Viking Village

**URL:** <https://qa.fmod.com/t/unity-fmod-viking-village/12415>\
**Category:** Unity\
**Created:** [March 29, 2016, 12:56am UTC](https://qa.fmod.com/t/unity-fmod-viking-village/12415 "2016-03-29T00:56:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![shellac85](https://avatars.discourse-cdn.com/v4/letter/s/7feea3/32.png) [@shellac85](https://qa.fmod.com/u/shellac85)\
**Post date:** [March 29, 2016, 12:56am UTC](https://qa.fmod.com/t/unity-fmod-viking-village/12415/1 "2016-03-29T00:56:36Z")

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Hi everyone, this is my first post here. I am practicing with putting audio into the viking village demo. One section involves loops set in FMOD. I have all the integration working properly and my music loop plays on LEVEL START.

What I am looking for: when player is outside the village = instrumental music  
when player is inside the village = drums fade in and last until player leaves village again.

I have a parameter set up in FMOD that controls the volume of the drum track that will play over the instrumental music. My question is how do I get Unity to recognise this parameter and is there a way to set this up without using code? (Im assuming not!)

Hope I explained myself properly and tks in advance 🙂

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [March 29, 2016, 2:42am UTC](https://qa.fmod.com/t/unity-fmod-viking-village/12415/2 "2016-03-29T02:42:27Z")

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Experiment with the **FMOD Studio Parameter Trigger** component and adding it to Unity collider objects.

This page gives a demo of Unity collider objects and starting events  
[http://www.fmod.org/documentation/#content/generated/engine\_new\_unity/reverb.html](http://www.fmod.org/documentation/#content/generated/engine_new_unity/reverb.html)  
so you’ll have to replace the step of adding an **Emitter** and use a **Parameter Trigger** instead.

Docs on Parameter Trigger component.  
[http://www.fmod.org/documentation/#content/generated/engine\_new\_unity/paramtrigger.html](http://www.fmod.org/documentation/#content/generated/engine_new_unity/paramtrigger.html)
