# Unity+Fmod - Xcode built app can't find fmodstudioL

**URL:** <https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756>\
**Category:** Unity\
**Created:** [May 11, 2020, 4:11pm UTC](https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756 "2020-05-11T16:11:26Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![happybadgers](https://avatars.discourse-cdn.com/v4/letter/h/e5b9ba/32.png) [@happybadgers](https://qa.fmod.com/u/happybadgers)\
**Post date:** [May 11, 2020, 4:11pm UTC](https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756/1 "2020-05-11T16:11:26Z")

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Hi everyone,

I am working on a project, and in a build made with Xcode (Unity -\> create xcode project), it seems the fmodstudioL bundle isn’t being found? I get a DLLNotFoundException on load.  
However, if I make the mac build directly from Unity, it works fine. The issue is that I need to sign this app with Xcode so it can be distributed to other team members, has anyone resolved this problem?

OS: Mac OSX Catalina (10.15.3)  
Unity: 2019.3.0f6  
FMOD: Early Access (2.01.00)

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [May 13, 2020, 5:17am UTC](https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756/2 "2020-05-13T05:17:11Z")

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Please try 2.01.01 which has just been released.

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**Author:** ![AsherVo](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/ashervo/32/1612_2.png) [@AsherVo](https://qa.fmod.com/u/AsherVo)\
**Post date:** [October 14, 2020, 8:35pm UTC](https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756/3 "2020-10-14T20:35:18Z")

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Hi there! We are having this same problem. The app built with an Xcode project generated by Unity cannot find the fmodstudio DLL.

Any ideas?

OS: Mac OSX Catalina (10.15.6)  
Unity: 2019.4.5f1  
FMOD: (2.01.04)

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<div class="post-metadata">

**Author:** ![AsherVo](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/ashervo/32/1612_2.png) [@AsherVo](https://qa.fmod.com/u/AsherVo)\
**Post date:** [October 20, 2020, 7:17pm UTC](https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756/4 "2020-10-20T19:17:41Z")

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Is there any expected solution to this issue? This completely breaks our Mac builds.

Here is the error, for reference:

```
DllNotFoundException: Unable to load DLL 'fmodstudio': The specified module could not be found.
  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 
  at MyGame.Player.Ability.Effects.PlaySoundEffect..ctor () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Playables.PlayableExtensions.ConnectInput[U,V] (U playable, System.Int32 inputIndex, V sourcePlayable, System.Int32 sourceOutputIndex, System.Single weight) [0x00000] in <00000000000000000000000000000000>:0 
  at MyGame.Player.Ability.Effects.PlaySoundEffect.OnAbilityStart () [0x00000] in <00000000000000000000000000000000>:0 
  at MyGame.Player.Ability.Events.AbilityStartEvent..ctor () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Playables.PlayableExtensions.ConnectInput[U,V] (U playable, System.Int32 inputIndex, V sourcePlayable, System.Int32 sourceOutputIndex, System.Single weight) [0x00000] in <00000000000000000000000000000000>:0 
  at MyGame.Player.Ability.Events.AbilityStartEvent.OnAbilityStart (MyGame.Player.Ability.PlayerAbility ability) [0x00000] in <00000000000000000000000000000000>:0
```

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<div class="post-metadata">

**Author:** ![ben\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/ben_fmod/32/1452_2.png) [@ben\_fmod](https://qa.fmod.com/u/ben_fmod)\
**Post date:** [October 29, 2020, 3:57am UTC](https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756/5 "2020-10-29T03:57:33Z")

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Thanks for letting us know about this. Unfortunately I have been unable to reproduce the issue here. Can you please check the import settings for Assets/Plugins/FMOD/lib/mac/fmodstudio.bundle? They should look like this:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/45b5d09341f986e7eaee6547083b9c65be7858d5.png)
