# Unity: Get list of loaded banks

**URL:** <https://qa.fmod.com/t/unity-get-list-of-loaded-banks/18449>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [February 28, 2022, 2:15pm UTC](https://qa.fmod.com/t/unity-get-list-of-loaded-banks/18449 "2022-02-28T14:15:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![supergonk\_jon](https://avatars.discourse-cdn.com/v4/letter/s/87869e/32.png) [@supergonk\_jon](https://qa.fmod.com/u/supergonk_jon)\
**Post date:** [February 28, 2022, 2:15pm UTC](https://qa.fmod.com/t/unity-get-list-of-loaded-banks/18449/1 "2022-02-28T14:15:26Z")

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Unity Version: 2021.2.8f1  
FMOD: 2.02.04

Is there a way that I can easily get a list of currently loaded banks in Unity from code (C#)?

I see in FMODUnity.RuntimeManager there is a private dictionary called “loadedBanks” but no method to get them externally to that script.

Thanks in advance!

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [March 1, 2022, 11:05am UTC](https://qa.fmod.com/t/unity-get-list-of-loaded-banks/18449/2 "2022-03-01T11:05:12Z")

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Try with [Studio::System::getBankList](https://www.fmod.com/resources/documentation-api?version=2.02&page=studio-api-system.html#studio_system_getbanklist). You can get the Studio System object from the RuntimeManager.

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<div class="post-metadata">

**Author:** ![supergonk\_jon](https://avatars.discourse-cdn.com/v4/letter/s/87869e/32.png) [@supergonk\_jon](https://qa.fmod.com/u/supergonk_jon)\
**Post date:** [March 1, 2022, 11:38am UTC](https://qa.fmod.com/t/unity-get-list-of-loaded-banks/18449/3 "2022-03-01T11:38:31Z")

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Fab! Thank you very much @alexzzen
