# Unity: Getting all FMOD-event paths and their guids (in editor time)

**URL:** https://qa.fmod.com/t/unity-getting-all-fmod-event-paths-and-their-guids-in-editor-time/18265
**Category:** Unity
**Tags:** unity
**Created:** [January 24, 2022, 9:52am UTC](https://qa.fmod.com/t/unity-getting-all-fmod-event-paths-and-their-guids-in-editor-time/18265 "2022-01-24T09:52:18Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![gizmo1](https://avatars.discourse-cdn.com/v4/letter/g/a9a28c/32.png) [@gizmo1](https://qa.fmod.com/u/gizmo1)
#### Post date: [January 24, 2022, 9:52am UTC](https://qa.fmod.com/t/unity-getting-all-fmod-event-paths-and-their-guids-in-editor-time/18265/1 "2022-01-24T09:52:18Z")

</div>

Hi there!

I’m new to FMOD - and like it a lot already!

I’m making a text-based adventure and creating a Unity-editor tool to debug FMOD-commands from the text. For that, I need a list of all FMOD-events in the FMOD-project - specifically, I need the path and guid for each event.

I need this for an editor tool, so it only needs to run in editor time (not in runtime/play mode).

Can anyone help me with how to approach it? 🙂

I really appreciate any help you can provide!

---

<div class="post-metadata">

### Author: ![gizmo1](https://avatars.discourse-cdn.com/v4/letter/g/a9a28c/32.png) [@gizmo1](https://qa.fmod.com/u/gizmo1)
#### Post date: [January 24, 2022, 1:48pm UTC](https://qa.fmod.com/t/unity-getting-all-fmod-event-paths-and-their-guids-in-editor-time/18265/2 "2022-01-24T13:48:11Z")

</div>

Very easy actually 🙂

```auto
		foreach (var e in FMODUnity.EventManager.Events)
		{
			//e.Path + e.Guid;
		}

```
