# Unity Integration: banks management into multiplatform projects

**URL:** <https://qa.fmod.com/t/unity-integration-banks-management-into-multiplatform-projects/11982>\
**Category:** Unity\
**Created:** [July 9, 2015, 10:57am UTC](https://qa.fmod.com/t/unity-integration-banks-management-into-multiplatform-projects/11982 "2015-07-09T10:57:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GianniRicciardi](https://avatars.discourse-cdn.com/v4/letter/g/f17d59/32.png) [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Post date:** [July 9, 2015, 10:57am UTC](https://qa.fmod.com/t/unity-integration-banks-management-into-multiplatform-projects/11982/1 "2015-07-09T10:57:12Z")

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Hello, I’m doing some test on FMOD Studio Unity-integration plugin (Unity v.5.0.2f1, FMOD Studio v1.06.02, FMOD plugin v1.06.02 on Window 7 Pro 64bit)

I’ve a problem when switching platform in Unity: how can I manage platform-related builded banks for different platforms ?  
When I import a Bank into Unity it asks me to point at the BUILD folder (not the inside folder structure that name the platform) so I suppose it will recognize the FMOD Studio platform-related folder structure  
Actually when I’m on Windows the banks I see into StreamingAssets folder are the “Desktop” folder content.

But nothing happens when I switch the active platform on Unity to (let’s say) Mobile, the banks I see into StreamingAssets folder are still the PC/Windows version, even though I builded that platform into FMOD Studio

How the multiplatform environment is supposed to work into Unity?

Thanks

Gianni

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [July 10, 2015, 12:44am UTC](https://qa.fmod.com/t/unity-integration-banks-management-into-multiplatform-projects/11982/2 "2015-07-10T00:44:30Z")

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[http://52.88.2.202/questions/question/importing-xbox-one-and-ps4-banks-to-unity](http://52.88.2.202/questions/question/importing-xbox-one-and-ps4-banks-to-unity)
