# Unity Integration Tutoria Issue (No sound in Unity)

**URL:** <https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894>\
**Category:** Unity\
**Created:** [January 14, 2026, 7:50pm UTC](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894 "2026-01-14T19:50:48Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Cloister](https://avatars.discourse-cdn.com/v4/letter/c/0ea827/32.png) [@Cloister](https://qa.fmod.com/u/Cloister)\
**Post date:** [January 14, 2026, 7:50pm UTC](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894/1 "2026-01-14T19:50:48Z")

</div>

Hello!

I’m following the FMOD integration tutorial with Unity step by step, and everything has been working fine until I got to section 3.4, Adding Sounds: Kart Engine.

[https://fmod.com/docs/2.02/unity/integration-tutorial.html](https://fmod.com/docs/2.02/unity/integration-tutorial.html)

In that section, step 8 (“Play the game. You should now hear the kart engine playing at a constant RPM value of 1000”), I can’t hear any sound inside Unity. Unity’s internal audio is disabled. I have installed FMOD for Unity and have FMOD Studio open. However, when I press play on the game in Unity, I get a lot of errors in the console (end of the post).

My versions are:

Unity: 2021.3.45f2  
FMOD: 2.03  
FMOD For Unity: 2.03

I’m sorry, but I’m not a Unity user and I don’t know what any of these errors mean, although I am interested in learning how to integrate FMOD with the game engine. I would greatly appreciate any help.

Cheers!

[FMOD] Unable to load Dialogue\_EN - bank already loaded. This may occur when attempting to load another localized bank before the first is unloaded, or if a bank has been loaded via the API.  
UnityEngine.Debug:LogWarningFormat (string,object)  
FMODUnity.RuntimeUtils:DebugLogWarningFormat (string,object) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:588)  
FMODUnity.RuntimeManager:RegisterLoadedBank (FMODUnity.RuntimeManager/LoadedBank,string,string,bool,FMOD.RESULT) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:862)  
FMODUnity.RuntimeManager:LoadBank (string,bool,string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:971)  
FMODUnity.RuntimeManager:LoadBank (string,bool) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:922)  
FMODUnity.RuntimeManager:LoadBanks (FMODUnity.Settings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1054)  
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:411)  
FMODUnity.RuntimeManager:get\_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)  
FMODUnity.RuntimeManager:get\_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)  
FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:97)  
FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:127)

[FMOD] Unable to load Dialogue\_JP - bank already loaded. This may occur when attempting to load another localized bank before the first is unloaded, or if a bank has been loaded via the API.  
UnityEngine.Debug:LogWarningFormat (string,object)  
FMODUnity.RuntimeUtils:DebugLogWarningFormat (string,object) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:588)  
FMODUnity.RuntimeManager:RegisterLoadedBank (FMODUnity.RuntimeManager/LoadedBank,string,string,bool,FMOD.RESULT) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:862)  
FMODUnity.RuntimeManager:LoadBank (string,bool,string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:971)  
FMODUnity.RuntimeManager:LoadBank (string,bool) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:922)  
FMODUnity.RuntimeManager:LoadBanks (FMODUnity.Settings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1054)  
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:411)  
FMODUnity.RuntimeManager:get\_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)  
FMODUnity.RuntimeManager:get\_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)  
FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:97)  
FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:127)

[FMOD] PluginEffectModel::init : Missing DSP plugin ‘FMOD Haptics’

UnityEngine.Debug:LogWarning (object)  
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK (FMOD.DEBUG\_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:108)

[FMOD] PostLoad::initPluginEffects : DSP plugin returned an error, bank will not load properly.

UnityEngine.Debug:LogError (object)  
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:596)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK (FMOD.DEBUG\_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:104)

BankLoadException: [FMOD] Could not load bank ‘../../Audio Projects/FMOD/Karting Examples/Build/Desktop/Haptics.bank’ : ERR\_PLUGIN\_MISSING : A requested output, dsp unit type or codec was not available.  
FMODUnity.RuntimeManager.RegisterLoadedBank (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:866)  
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples, System.String bankId) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:971)  
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:922)  
FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1054)  
UnityEngine.Debug:LogException(Exception)  
FMODUnity.RuntimeUtils:DebugLogException(Exception) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:612)  
FMODUnity.RuntimeManager:LoadBanks(Settings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1061)  
FMODUnity.RuntimeManager:Initialize() (at Assets/Plugins/FMOD/src/RuntimeManager.cs:411)  
FMODUnity.RuntimeManager:get\_Instance() (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)  
FMODUnity.StudioListener:AddListener(StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:97)  
FMODUnity.StudioListener:OnEnable() (at Assets/Plugins/FMOD/src/StudioListener.cs:127)

[FMOD] ObjectLookup::get : Lookup failed for EventModel: {7aa5e8f1-8ec2-42c6-b465-1241a603a055}

UnityEngine.Debug:LogWarning (object)  
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK (FMOD.DEBUG\_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:108)  
FMOD.Studio.System:getEventByID (FMOD.GUID,FMOD.Studio.EventDescription&) (at Assets/Plugins/FMOD/src/fmod\_studio.cs:464)  
FMODUnity.RuntimeManager:GetEventDescription (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1367)  
FMODUnity.RuntimeManager:GetEventDescription (FMODUnity.EventReference) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1338)  
FMODUnity.StudioEventEmitter:Lookup () (at Assets/Plugins/FMOD/src/StudioEventEmitter.cs:193)  
FMODUnity.StudioEventEmitter:Play () (at Assets/Plugins/FMOD/src/StudioEventEmitter.cs:222)  
FMODUnity.StudioEventEmitter:HandleGameEvent (FMODUnity.EmitterGameEvent) (at Assets/Plugins/FMOD/src/StudioEventEmitter.cs:183)  
FMODUnity.StudioEventEmitter:Start () (at Assets/Plugins/FMOD/src/StudioEventEmitter.cs:130)

EventNotFoundException: [FMOD] Event not found: {7aa5e8f1-8ec2-42c6-b465-1241a603a055} (event:/Vehicles/Ride-on Mower)  
FMODUnity.RuntimeManager.GetEventDescription (FMODUnity.EventReference eventReference) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1342)  
FMODUnity.StudioEventEmitter.Lookup () (at Assets/Plugins/FMOD/src/StudioEventEmitter.cs:193)  
FMODUnity.StudioEventEmitter.Play () (at Assets/Plugins/FMOD/src/StudioEventEmitter.cs:222)  
FMODUnity.StudioEventEmitter.HandleGameEvent (FMODUnity.EmitterGameEvent gameEvent) (at Assets/Plugins/FMOD/src/StudioEventEmitter.cs:183)  
FMODUnity.StudioEventEmitter.Start () (at Assets/Plugins/FMOD/src/StudioEventEmitter.cs:130)

Didn’t find audio group for HUDObjective  
UnityEngine.Debug:LogWarning (object)  
AudioUtility:GetAudioGroup (AudioUtility/AudioGroups) (at Assets/Karting/Scripts/Utilities/AudioUtility.cs:42)  
ObjectiveToast:PlaySound (UnityEngine.AudioClip) (at Assets/Karting/Scripts/UI/ObjectiveToast.cs:183)  
ObjectiveToast:Update () (at Assets/Karting/Scripts/UI/ObjectiveToast.cs:117)

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<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [January 20, 2026, 9:55pm UTC](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894/2 "2026-01-20T21:55:33Z")

</div>

Hi

Thank you for sharing the information and Log.

> [@Cloister](#):
>
> [FMOD] PluginEffectModel::init : Missing DSP plugin ‘FMOD Haptics’

From the log, this issue appears to be caused by the **FMOD Haptics** plugin not being found when running the default example. This plugin was recently added to the default example project from **FMOD 2.03.11** , which is why you’re seeing this message.

In Unity, could you please try the following steps:

1. From the top menu bar, go to **FMOD → Edit Settings** to open the FMOD Settings.
2. Navigate to **Platform Specific → Editor → Dynamic Plugins**.
3. Click the **“+”** button and add `fmod_haptics` to the list.
4. Apply the changes and see if this resolves the issue.  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/ec8743c86a4078dc4c5e4c27f93f3e60bb9615b9.png)

You can also find more information about setting up the Haptics plugin here: [FMOD - Plugins (fmod haptics setup)](https://fmod.com/docs/2.03/unity/plugins.html#fmod-haptics-setup)

We’re currently working on improving this workflow and documentation, and I’ll create a task to ensure a clearer setup guide is provided going forward.

Thank you for bringing this to our attention!

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**Author:** ![scharan](https://avatars.discourse-cdn.com/v4/letter/s/57b2e6/32.png) [@scharan](https://qa.fmod.com/u/scharan)\
**Post date:** [February 11, 2026, 5:26am UTC](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894/3 "2026-02-11T05:26:01Z")

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Hello! I had run into the same issue and this solution worked perfectly for me.

Thank you very much!

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<div class="post-metadata">

**Author:** ![FredQUB](https://avatars.discourse-cdn.com/v4/letter/f/f9ae1b/32.png) [@FredQUB](https://qa.fmod.com/u/FredQUB)\
**Post date:** [March 3, 2026, 10:05pm UTC](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894/4 "2026-03-03T22:05:06Z")

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Had the same issue, this resolved it. Thanks for the help!
