# Unity integration works, Web GL build doesn't

**URL:** <https://qa.fmod.com/t/unity-integration-works-web-gl-build-doesnt/14925>\
**Category:** Unity\
**Created:** [August 7, 2019, 2:07pm UTC](https://qa.fmod.com/t/unity-integration-works-web-gl-build-doesnt/14925 "2019-08-07T14:07:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mashiro11](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mashiro11/32/598_2.png) [@mashiro11](https://qa.fmod.com/u/mashiro11)\
**Post date:** [August 7, 2019, 2:07pm UTC](https://qa.fmod.com/t/unity-integration-works-web-gl-build-doesnt/14925/1 "2019-08-07T14:07:47Z")

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Hi,  
I started recently working with FMOD with Unity. Using whole fmod project, and integration seems to work fine both in Unity edit mode and pc, mac & standalone build, but I’m having a hard time trying to build a webgl version.

Building as developer version, it spams the error message:  
SystemNotInitializedException: [FMOD] Initialization failed :  
FMOD.Debug.Initialize: ERR\_UNSUPPORTED : A command issue was not supported by this object. Possibly a plugin without certain callbacks specified

Bulding as developer version and selecting libfmodstudiounitypluginL plugin, as documentation says it’s more verbose, got the error message:

EventNotFoundException: [FMOD] Event not found ‘event:/\<my\_sound\_name\_here\>’

Using FMOD integration 2.00.03, Unity version 2019.2.0f1

Any clues?

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 12, 2019, 4:11am UTC](https://qa.fmod.com/t/unity-integration-works-web-gl-build-doesnt/14925/2 "2019-08-12T04:11:12Z")

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This is due to FMOD trying to initialize debug functionality with the release lib, I have added a new chapter to the docs for this:  
[https://www.fmod.com/resources/documentation-unity?version=2.0&page=platform-specifics.html#fmod-libs-on-static-platforms](https://www.fmod.com/resources/documentation-unity?version=2.0&page=platform-specifics.html#fmod-libs-on-static-platforms)
