# \[Unity\] Some banks do not play correctly when using Addressables

**URL:** <https://qa.fmod.com/t/unity-some-banks-do-not-play-correctly-when-using-addressables/22716>\
**Category:** Unity\
**Tags:** unity\
**Created:** [March 21, 2025, 6:47am UTC](https://qa.fmod.com/t/unity-some-banks-do-not-play-correctly-when-using-addressables/22716 "2025-03-21T06:47:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jamdallee](https://avatars.discourse-cdn.com/v4/letter/j/7ba0ec/32.png) [@jamdallee](https://qa.fmod.com/u/jamdallee)\
**Post date:** [March 21, 2025, 6:47am UTC](https://qa.fmod.com/t/unity-some-banks-do-not-play-correctly-when-using-addressables/22716/1 "2025-03-21T06:47:48Z")

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- We have a ScriptableObject that holds an array of `AssetReference`s via `SerializeField`, and once all Addressables are downloaded, we load all banks accordingly.
- Events that are dynamically loaded at runtime using `EventReference` with a path string play correctly.
- However, events attached to prefabs using `StudioEventEmitter` do not seem to play as expected.
- We have tried using “Update Event Reference”, but it had no effect.

We would appreciate any guidance or clarification regarding this issue.

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [March 26, 2025, 2:41am UTC](https://qa.fmod.com/t/unity-some-banks-do-not-play-correctly-when-using-addressables/22716/2 "2025-03-26T02:41:23Z")

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Hi,

Thank you for sharing the information.

Could I please get more info? Specifically:

- The FMOD for Unity version number you are using.
- Code snippets for the ScriptableObject.
- In FMOD Settings, please set the [logging level](https://www.fmod.com/docs/2.02/unity/settings.html#logging-level) to “Log”, enable [API error logging](https://www.fmod.com/docs/2.02/unity/settings.html#enable-api-error-logging), and post a log where the issue occurs?

 ![enableLogImage](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/88a8e3ce70154b374eda69f1198482bbe65d39ab.png)

> [@jamdallee](#):
>
> However, events attached to prefabs using `StudioEventEmitter` do not seem to play as expected.

Do you see any errors or warnings in the console when trying to play events through `StudioEventEmitter`?

When using Addressables to load prefabs that contain `StudioEventEmitter` components, please ensure the relevant banks are fully loaded prior to instantiating the prefabs.

If you haven’t already, please refer to our [**Asynchronous Loading Example**](https://fmod.com/docs/2.02/unity/examples-async-loading.html), which covers proper loading flow using Addressables.
