# Unity to fmod PS5 Programmer instrument

**URL:** <https://qa.fmod.com/t/unity-to-fmod-ps5-programmer-instrument/22846>\
**Category:** Unity\
**Tags:** unity, ps5\
**Created:** [April 26, 2025, 2:04pm UTC](https://qa.fmod.com/t/unity-to-fmod-ps5-programmer-instrument/22846 "2025-04-26T14:04:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [April 30, 2025, 10:26pm UTC](https://qa.fmod.com/t/unity-to-fmod-ps5-programmer-instrument/22846/2 "2025-04-30T22:26:24Z")

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Hi,

Thank you for sharing the information.

Could I please grab the versions number of FMOD and the PS5 SDK you’re currently using?

> [@PiktivSteffie](#):
>
> We’re currently porting a game to PS5, that uses unity to fmod audio (with Monobehaviour.OnAudioFilterRead). This is currently not working, i.e. the output sound is not understandable at all, it mostly sounds like noise.

This sounds like an issue when combining Unity’s audio system with FMOD, especially on consoles like the PS5.

There have been some good discussions on this topic previously, I recommend you look through thess threads:

- [Unity Audio + FMOD Audio on PS5](https://qa.fmod.com/t/unity-audio-fmod-audio-on-ps5/21567)
- [Using FMOD with voice chat utilizing OnAudioFilterRead()](https://qa.fmod.com/t/using-fmod-with-voice-chat-utilizing-onaudiofilterread/17763)

Hope this helps, feel free to follow up if the issue persists or if you have more details to share.

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_[View the full topic](https://qa.fmod.com/t/unity-to-fmod-ps5-programmer-instrument/22846)._
