# Unity v2 Integration v1.07.06: Unity Vita platform build does not compile

**URL:** <https://qa.fmod.com/t/unity-v2-integration-v1-07-06-unity-vita-platform-build-does-not-compile/12295>\
**Category:** Unity\
**Created:** [February 9, 2016, 4:00am UTC](https://qa.fmod.com/t/unity-v2-integration-v1-07-06-unity-vita-platform-build-does-not-compile/12295 "2016-02-09T04:00:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ragtag](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/ragtag/32/626_2.png) [@ragtag](https://qa.fmod.com/u/ragtag)\
**Post date:** [February 9, 2016, 4:00am UTC](https://qa.fmod.com/t/unity-v2-integration-v1-07-06-unity-vita-platform-build-does-not-compile/12295/1 "2016-02-09T04:00:53Z")

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If there is a better place to report bugs please let me know:

In RuntimeUtils.GetPluginPath, the same method that did not compile for PS4 (and Vita) in v1.07.05 does not compile for Vita in v1.07.06:

> Assets/Plugins/FMOD/RuntimeUtils.cs(315,43): error CS0103: The name  
> `pluginFileName’ does not exist in the current context

pluginFilenNme has no default assignment (or final #else) like for plugininFolder and there is no UNITY\_PSP2 symbol used in this method to define the “.suprx” extension.

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [February 9, 2016, 6:46am UTC](https://qa.fmod.com/t/unity-v2-integration-v1-07-06-unity-vita-platform-build-does-not-compile/12295/2 "2016-02-09T06:46:02Z")

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FMOD for PS Vita doesn’t support dynamic plugins. So it should be setup like iOS. See [https://github.com/fmod/UnityIntegration/blob/master/Assets/Plugins/FMOD/RuntimeUtils.cs#L283](https://github.com/fmod/UnityIntegration/blob/master/Assets/Plugins/FMOD/RuntimeUtils.cs#L283)

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<div class="post-metadata">

**Author:** ![ragtag](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/ragtag/32/626_2.png) [@ragtag](https://qa.fmod.com/u/ragtag)\
**Post date:** [February 9, 2016, 4:55pm UTC](https://qa.fmod.com/t/unity-v2-integration-v1-07-06-unity-vita-platform-build-does-not-compile/12295/3 "2016-02-09T16:55:05Z")

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> [@](#):
>
> FMOD for PS Vita doesn’t support dynamic plugins. So it should be setup like iOS. See [https://github.com/fmod/UnityIntegration/blob/master/Assets/Plugins/FMOD/RuntimeUtils.cs#L283](https://github.com/fmod/UnityIntegration/blob/master/Assets/Plugins/FMOD/RuntimeUtils.cs#L283)

Excellent. Thanks.
