# Unity Webplayer

**URL:** <https://qa.fmod.com/t/unity-webplayer/11269>\
**Category:** Unity\
**Created:** [January 17, 2014, 1:38am UTC](https://qa.fmod.com/t/unity-webplayer/11269 "2014-01-17T01:38:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![jvd](https://avatars.discourse-cdn.com/v4/letter/j/7feea3/32.png) [@jvd](https://qa.fmod.com/u/jvd)\
**Post date:** [January 17, 2014, 1:38am UTC](https://qa.fmod.com/t/unity-webplayer/11269/1 "2014-01-17T01:38:00Z")

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Is there a way around the Unity Webplayer limitation? Are there any plans to add FMOD Studio Integration to it?

Cheers,  
Jeff

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**Author:** ![2imitk](https://avatars.discourse-cdn.com/v4/letter/2/57b2e6/32.png) [@2imitk](https://qa.fmod.com/u/2imitk)\
**Post date:** [February 18, 2014, 11:05am UTC](https://qa.fmod.com/t/unity-webplayer/11269/2 "2014-02-18T11:05:44Z")

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Hi, I suppose this is the same for Fmod Designer ?  
Regards,  
Etienne

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**Author:** ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)\
**Post date:** [February 20, 2014, 5:56am UTC](https://qa.fmod.com/t/unity-webplayer/11269/3 "2014-02-20T05:56:44Z")

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Hi Etienne, that is correct FMOD Designer also requires native code plugin support.

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**Author:** ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)\
**Post date:** [January 20, 2014, 10:56pm UTC](https://qa.fmod.com/t/unity-webplayer/11269/4 "2014-01-20T22:56:16Z")

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This discussion was continued over email, but for the benefit of other forum users I will also answer this here. FMOD Studio requires native code plugins which are not available in the web for security reasons, so it is not possible for us to offer a side-by-side integration for the webplayer. The only way to get native code in the webplayer is for it to be compiled into the core engine and, by extension the webplayer browser plugin. This may happen one day if Unity decide to upgrade their current FMOD Ex based audio solution.
