# Unreal 4.24 - Parameter Works in FMOD but not in Unreal

**URL:** <https://qa.fmod.com/t/unreal-4-24-parameter-works-in-fmod-but-not-in-unreal/15851>\
**Category:** Unreal Engine\
**Created:** [June 5, 2020, 3:23am UTC](https://qa.fmod.com/t/unreal-4-24-parameter-works-in-fmod-but-not-in-unreal/15851 "2020-06-05T03:23:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Bryle](https://avatars.discourse-cdn.com/v4/letter/b/f04885/32.png) [@Bryle](https://qa.fmod.com/u/Bryle)\
**Post date:** [June 5, 2020, 3:23am UTC](https://qa.fmod.com/t/unreal-4-24-parameter-works-in-fmod-but-not-in-unreal/15851/1 "2020-06-05T03:23:17Z")

</div>

I have a FMOD event that contains trigger behavior based on a parameter I’ve set up. When I change the parameter within FMOD, the desired additions are heard. In the Unreal editor and within gameplay, changing the parameter does not modify the sound of the event at all.

Please view the video below:  
[https://youtu.be/Udhtd8iN9oA](https://youtu.be/Udhtd8iN9oA)

Edit: FIxed it. It had to do with setting it in a global scope somehow.
