# Unreal 4.27 support

**URL:** <https://qa.fmod.com/t/unreal-4-27-support/17448>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [July 16, 2021, 11:35am UTC](https://qa.fmod.com/t/unreal-4-27-support/17448 "2021-07-16T11:35:17Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![PaulBr](https://avatars.discourse-cdn.com/v4/letter/p/a5b964/32.png) [@PaulBr](https://qa.fmod.com/u/PaulBr)\
**Post date:** [July 16, 2021, 11:35am UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/1 "2021-07-16T11:35:17Z")

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Hi,

What’s the rough eta for Unreal 4.27 support please?

Thanks,  
Paul

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [July 20, 2021, 1:02am UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/2 "2021-07-20T01:02:03Z")

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We will be looking into 4.27 soon, no ETA yet, that will depend largely on how much Epic have changed. As soon as we have something we will publish to GitHub.

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**Author:** ![PaulBr](https://avatars.discourse-cdn.com/v4/letter/p/a5b964/32.png) [@PaulBr](https://qa.fmod.com/u/PaulBr)\
**Post date:** [August 11, 2021, 9:38am UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/3 "2021-08-11T09:38:57Z")

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Hi Mathew,

Not seeing any action on FMod for Unreal 4.27 yet - although I might be looking in the wrong place.  
Is there anything yet please?

Thanks,  
Paul

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [August 11, 2021, 11:35pm UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/4 "2021-08-11T23:35:46Z")

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I just approved the changes required to get 4.27 working today so they should be on GitHub soon. Official binary builds will be released when 4.27 leave preview.

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**Author:** ![RF\_MI](https://avatars.discourse-cdn.com/v4/letter/r/71c47a/32.png) [@RF\_MI](https://qa.fmod.com/u/RF_MI)\
**Post date:** [August 27, 2021, 12:53pm UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/5 "2021-08-27T12:53:26Z")

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Hi Mathew,

is there any news regarding official support for UE4.27?

Thanks

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<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [August 30, 2021, 6:38am UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/6 "2021-08-30T06:38:53Z")

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The changes are up on GitHub now, our next release will include 4.27 builds.  
Our next release is going through QA now, should be available next week.

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**Author:** ![RF\_MI](https://avatars.discourse-cdn.com/v4/letter/r/71c47a/32.png) [@RF\_MI](https://qa.fmod.com/u/RF_MI)\
**Post date:** [September 7, 2021, 8:14am UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/7 "2021-09-07T08:14:19Z")

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Hi Mathew,  
is there any more news about the UE4.27 update?  
Sorry for another ping, we’re waiting for the console updated binaries to be able to submit our game.  
Thanks

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**Author:** ![vekien](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vekien/32/1807_2.png) [@vekien](https://qa.fmod.com/u/vekien)\
**Post date:** [September 7, 2021, 9:51pm UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/8 "2021-09-07T21:51:38Z")

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I am also eagerly waiting, 4.27 is required for the latest iOS deployment of mobile games and right now my project is blocked until fmod updates ☹

Hopefully very soon or a way we can compile ourselves?

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [September 8, 2021, 11:29pm UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/9 "2021-09-08T23:29:45Z")

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Our next release is possible “any day now”, QA has signed off but there are a couple of integrity checks to go through still.

For public platforms (i.e. not console) you can build the plugin yourself.  
See our [documentation](https://fmod.com/resources/documentation-ue4?version=2.01&page=user-guide.html#compiling-the-plugin-optional) for steps.

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**Author:** ![Srolfe657](https://avatars.discourse-cdn.com/v4/letter/s/ea666f/32.png) [@Srolfe657](https://qa.fmod.com/u/Srolfe657)\
**Post date:** [September 13, 2021, 10:25am UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/10 "2021-09-13T10:25:06Z")

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Yay it’s up!

What is the difference between the 2.01 and 2.02 versions?

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [September 13, 2021, 11:04pm UTC](https://qa.fmod.com/t/unreal-4-27-support/17448/11 "2021-09-13T23:04:12Z")

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Yes, thanks for your patience.  
Not a lot UE4 specific new in 2.02, it’s more about the underlying API, you can see our “[What’s New in 2.02](https://fmod.com/resources/documentation-ue4?version=2.02&page=welcome-whats-new-202.html)” docs for details.
