# Unreal 5.8.2 FMOD Settings Problem Detected Persists After Fixing

**URL:** <https://qa.fmod.com/t/unreal-5-8-2-fmod-settings-problem-detected-persists-after-fixing/24547>\
**Category:** Unreal Engine\
**Created:** [October 5, 2026, 11:32pm UTC](https://qa.fmod.com/t/unreal-5-8-2-fmod-settings-problem-detected-persists-after-fixing/24547 "2026-10-05T23:32:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dshodge](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dshodge/32/5755_2.png) [@dshodge](https://qa.fmod.com/u/dshodge)\
**Post date:** [October 5, 2026, 11:32pm UTC](https://qa.fmod.com/t/unreal-5-8-2-fmod-settings-problem-detected-persists-after-fixing/24547/1 "2026-10-05T23:32:44Z")

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After a new setup in Unreal Engine, we get the expected “FMOD Settings Problem Detected” message, but when we open the project settings and press “Fix” it isn’t actually changing anything in the ini file. The message in the project settings changes to green saying “FMOD Settings are valid…” but next time we open the Unreal project the problem returns. Diffing the DefaultEngine.ini file against the previous revision after making the change it says the files are identical. This was occurring with FMOD 2.03.14 and Unreal 5.8.2 and we’re still experiencing this issue after we updated to FMOD 2.04.00 today.

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/1/10cc1c4b940b34ef14dc43edc0e51afd9ef20a05.png)

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/420b6ebf8a3e27add5b9dd5b436ca627a92575db.png)

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/optimized/2X/0/033fb5595b9ef6f22b3c326ee3da388eea716015_2_690x44.png)

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 7, 2026, 3:25am UTC](https://qa.fmod.com/t/unreal-5-8-2-fmod-settings-problem-detected-persists-after-fixing/24547/2 "2026-10-07T03:25:35Z")

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Is the project part of any source control? What OS is this occurring on? Does this happen in a new UE project?

Thank you for the info
