# Unreal builds for Steam don't play most FMOD events

**URL:** https://qa.fmod.com/t/unreal-builds-for-steam-dont-play-most-fmod-events/20231
**Category:** Unreal Engine
**Created:** [May 17, 2023, 2:24am UTC](https://qa.fmod.com/t/unreal-builds-for-steam-dont-play-most-fmod-events/20231 "2023-05-17T02:24:08Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![khorwynd](https://avatars.discourse-cdn.com/v4/letter/k/b2d939/32.png) [@khorwynd](https://qa.fmod.com/u/khorwynd)
#### Post date: [May 17, 2023, 2:24am UTC](https://qa.fmod.com/t/unreal-builds-for-steam-dont-play-most-fmod-events/20231/1 "2023-05-17T02:24:08Z")

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Related to this topic:

> [@Many FMOD events not being played after player starts are greater than 4](https://qa.fmod.com/t/many-fmod-events-not-being-played-after-player-starts-are-greater-than-4/20229):
>
> Hey Everyone! So I’m working on a multiplayer vehicular combat game and something odd has started happening in game mode tests vs previews within the Unreal editor. When anyone tries to engage the game mode in a map, many of the FMOD events simply won’t play. The kicker is, when you just right click and preview a vehicle from any spot on a map, all events and processing work for that vehicle. I’m thinking it has to do with some kind of cap on events within Unreal because if only 4 vehicles spa…

Hey everyone back again today! So I found the solution for the problem above which fixed all the events playing in the Unreal editor, but it seems that whenever a build is made for Steam, the same problem occurs that was happening in the editor.

TLDR; more than half of the events in FMOD don’t play at all (all weapons and all abilities for vehicles). The only events that play correctly are the vehicle engines themselves.

I’m thinking that the issue might be outside of FMOD, like in Perforce or maybe still UE, but I can’t be sure.

Can anyone shed any light on this situation?

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### Author: ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)
#### Post date: [May 18, 2023, 4:25am UTC](https://qa.fmod.com/t/unreal-builds-for-steam-dont-play-most-fmod-events/20231/2 "2023-05-18T04:25:21Z")

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There are platform-specific settings for each target platform, make sure you have a sufficiently high channel count set for the target platform as well as the editor platform.
