# Unreal "Check Project" not working with relative paths

**URL:** <https://qa.fmod.com/t/unreal-check-project-not-working-with-relative-paths/18206>\
**Category:** Unreal Engine\
**Created:** [January 11, 2022, 12:37pm UTC](https://qa.fmod.com/t/unreal-check-project-not-working-with-relative-paths/18206 "2022-01-11T12:37:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![osome](https://avatars.discourse-cdn.com/v4/letter/o/ee59a6/32.png) [@osome](https://qa.fmod.com/u/osome)\
**Post date:** [January 11, 2022, 12:37pm UTC](https://qa.fmod.com/t/unreal-check-project-not-working-with-relative-paths/18206/1 "2022-01-11T12:37:28Z")

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Hi,  
When, from Unreal, using “Help \> check Fmod project”  
There is a warning about output path, that is wrong when output path is set to a **relative path**.  
Relative path is really useful for anyone not working on his own on the projecs (so 100% of the 1+ users teams 🙂  
We can skip this warning , but some time, it could be nice to fix it.next time, you  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4b80026dc38e493283a5142b3758efff19556a71.png)  
Best;  
Mathieu

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [January 12, 2022, 1:13am UTC](https://qa.fmod.com/t/unreal-check-project-not-working-with-relative-paths/18206/2 "2022-01-12T01:13:33Z")

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Thank you for flagging, I can see in UE4.26 and FMOD 2.02.05 that the build path gets set to an absolute path in FMOD Studio which I see could cause issues, but I haven’t been able to reproduce the warning with relative build paths. To help me reproduce the warning, can you please tell me what versions of FMOD and Unreal you are using?

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**Author:** ![osome](https://avatars.discourse-cdn.com/v4/letter/o/ee59a6/32.png) [@osome](https://qa.fmod.com/u/osome)\
**Post date:** [January 12, 2022, 6:45am UTC](https://qa.fmod.com/t/unreal-check-project-not-working-with-relative-paths/18206/3 "2022-01-12T06:45:46Z")

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Thanks,  
I use Unreal 4.27.2, and these versions.  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9312b010cc9449c4f814e91bf1cb97d1bb78c29b.png)

I can’t reproduce the case today with relative path, I don’t know why. So you can close this case until I find a good repro 🙂

Thanks for quick response !

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [January 13, 2022, 5:08am UTC](https://qa.fmod.com/t/unreal-check-project-not-working-with-relative-paths/18206/4 "2022-01-13T05:08:00Z")

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No problem, I couldn’t find any issues with the versions you are using either- it might be worth updating the Unreal integration to 2.02.05 to match your Studio version, as that might be causing unexpected behaviour. Please let me know if the issue reappears and I will investigate further.
