# Unreal crash because directory not writeable

**URL:** https://qa.fmod.com/t/unreal-crash-because-directory-not-writeable/16773
**Category:** Unreal Engine
**Tags:** ue4
**Created:** [February 17, 2021, 1:40pm UTC](https://qa.fmod.com/t/unreal-crash-because-directory-not-writeable/16773 "2021-02-17T13:40:42Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![saschahenrichs](https://avatars.discourse-cdn.com/v4/letter/s/d6d6ee/32.png) [@saschahenrichs](https://qa.fmod.com/u/saschahenrichs)
#### Post date: [February 17, 2021, 1:40pm UTC](https://qa.fmod.com/t/unreal-crash-because-directory-not-writeable/16773/1 "2021-02-17T13:40:42Z")

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Hi, I recently updated my project to 4.26.1 with your new plugin in a backup folder.  
It worked all fine.  
Now I replaced my old project in my git environment with the new version and I get constant crashes at ~96%

this is the crash handler message

> LoginId:83aea74f487212a23cec10ac20253e1b  
> EpicAccountId:de6233ec08164c438dc6c859c8ac862b
> 
> Error saving ‘H:/GGG/MS\_Project/MazeSlaughter/Content/FMOD/PrivateIntegrationData/BankLookup.uasset’
> 
> UE4Editor\_CoreUObject  
> UE4Editor\_CoreUObject  
> UE4Editor\_FMODStudioEditor!FFMODAssetBuilder::BuildBankLookup() [c:\gitlab\b\cnq\_gkb4\0\giant-gun-games\maze-slaughter-prototype\mazeslaughter\plugins\fmodstudio\source\fmodstudioeditor\private\fmodassetbuilder.cpp:253]  
> UE4Editor\_FMODStudioEditor!FFMODAssetBuilder::ProcessBanks() [c:\gitlab\b\cnq\_gkb4\0\giant-gun-games\maze-slaughter-prototype\mazeslaughter\plugins\fmodstudio\source\fmodstudioeditor\private\fmodassetbuilder.cpp:41]  
> UE4Editor\_FMODStudioEditor!FFMODStudioEditorModule::OnPostEngineInit() [c:\gitlab\b\cnq\_gkb4\0\giant-gun-games\maze-slaughter-prototype\mazeslaughter\plugins\fmodstudio\source\fmodstudioeditor\private\fmodstudioeditormodule.cpp:364]  
> UE4Editor\_FMODStudioEditor!TBaseRawMethodDelegateInstance\<0,FFMODStudioEditorModule,void \_\_cdecl(void),FDefaultDelegateUserPolicy\>::ExecuteIfSafe() [c:\program files\epic games\ue\_4.26\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:469]  
> UE4Editor  
> UE4Editor  
> UE4Editor\_UnrealEd  
> UE4Editor  
> UE4Editor  
> UE4Editor  
> UE4Editor  
> kernel32  
> ntdll

Somehow my Content/FMOD folder is now write protected and I cannot set it permanently back to writeable.  
Workaround is: before each start, manually set it to writeable in windows explorer, then start the engine.

Do you know this issue and know how to handle this properly?

[edit] a weird thing is that i even set the folder in .gitignore to be ignored by git AND it also worked in the previous project version 4.23

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<div class="post-metadata">

### Author: ![saschahenrichs](https://avatars.discourse-cdn.com/v4/letter/s/d6d6ee/32.png) [@saschahenrichs](https://qa.fmod.com/u/saschahenrichs)
#### Post date: [February 17, 2021, 2:22pm UTC](https://qa.fmod.com/t/unreal-crash-because-directory-not-writeable/16773/2 "2021-02-17T14:22:23Z")

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NVM i just found out that all version controlled projects have this issue currently and that you are on it.
