# Unreal engine 5.1 support

**URL:** <https://qa.fmod.com/t/unreal-engine-5-1-support/19550>\
**Category:** Unreal Engine\
**Created:** [November 20, 2022, 5:44pm UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550 "2022-11-20T17:44:36Z")\
**Posts on this page:** 15\
**Page:** 2

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**Author:** ![odemilson](https://avatars.discourse-cdn.com/v4/letter/o/7ea924/32.png) [@odemilson](https://qa.fmod.com/u/odemilson)\
**Post date:** [December 8, 2022, 1:50am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/22 "2022-12-08T01:50:44Z")

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I put it in the plugins folder in the game folder.  
Attached is also the error message  
it appears whenever I try to open the game, and asks to rebuild the plugin  
Thanks

![FmodError](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/7/7ee45c926df708408b4f7203fec1584f0d539246.png)

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**Author:** ![futureport82](https://avatars.discourse-cdn.com/v4/letter/f/ecc23a/32.png) [@futureport82](https://qa.fmod.com/u/futureport82)\
**Post date:** [December 8, 2022, 9:48am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/23 "2022-12-08T09:48:30Z")

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I"m getting the same as the above issues. I removed FMOD, upgraded to 5.1, put the new 2.02 FMOD download into the project’s Plugins folder, and it’s still asking me to rebuild. So I can’t open the project with the FMOD folder under Plugins.

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**Author:** ![Buscadon](https://avatars.discourse-cdn.com/v4/letter/b/c6cbf5/32.png) [@Buscadon](https://qa.fmod.com/u/Buscadon)\
**Post date:** [December 8, 2022, 5:24pm UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/24 "2022-12-08T17:24:22Z")

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I am also getting the same issue and just wanted to make a clear version of the process I followed (I wonder if everyone did the same thing?)

1. Take a copy of my version 4.27 project and disable the FMod Plugin
2. Remove the FMod Plugin from the folder.
3. Open UE 5.1 and attempt to rebuild
4. Open again and attempt to rebuild the project, and I get the same message as Odemilson’s

EDIT: I haven’t solved this issue yet, but I feel if you get to the point where this message displays, it is probably for reasons other than FMOD. I am not sure yet but I find a problem in my code other than FMod I will update.

EDIT 2: Yes, in my case it was an unrelated issue. @odemilson Were you also upgrading? If that’s the case, I would recommend opening your project in Visual Studio and trying to build from there. In my case, it seems the problems are a change in how the Hit events work and complaints about circular dependencies that weren’t a thing in UE 4.27

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 9, 2022, 4:29am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/25 "2022-12-09T04:29:41Z")

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> [@Buscadon](#):
>
> Open again and attempt to rebuild the project, and I get the same message as Odemilson’s

Does this error still happen even if FMOD has not been re-installed?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 9, 2022, 4:30am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/26 "2022-12-09T04:30:55Z")

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> [@Buscadon](#):
>
> I would recommend opening your project in Visual Studio and trying to build from there

I agree, give this ago. Rebuilding from Visual Studio might add some insight into what the error is.

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**Author:** ![futureport82](https://avatars.discourse-cdn.com/v4/letter/f/ecc23a/32.png) [@futureport82](https://qa.fmod.com/u/futureport82)\
**Post date:** [December 9, 2022, 11:23am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/27 "2022-12-09T11:23:56Z")

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My problem is that I have no C++ source code at all in my project, it’s 100% blueprint, so there’s nothing for me to even compile.

I am able to open the project if FMOD is not present in the project plugins folder (or the UE5.1 folder at that), but I’m concerned with continuing future work without being sure that FMOD is working.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 11, 2022, 9:25pm UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/28 "2022-12-11T21:25:31Z")

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Having a Blueprint-only project can cause some errors: [Unreal Integration | Troubleshooting](https://fmod.com/docs/2.02/unreal/troubleshooting.html#blueprint-only-projects). So it is recommended to add a blank code class, which will also allow you to recompile the plugin outside of Unreal.

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**Author:** ![futureport82](https://avatars.discourse-cdn.com/v4/letter/f/ecc23a/32.png) [@futureport82](https://qa.fmod.com/u/futureport82)\
**Post date:** [December 12, 2022, 1:52am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/29 "2022-12-12T01:52:00Z")

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Well that did it, so I’m in for 5.1. Thanks!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 12, 2022, 2:06am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/30 "2022-12-12T02:06:32Z")

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Awesome!

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**Author:** ![rudi652000](https://avatars.discourse-cdn.com/v4/letter/r/d78d45/32.png) [@rudi652000](https://qa.fmod.com/u/rudi652000)\
**Post date:** [December 17, 2022, 12:04am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/31 "2022-12-17T00:04:15Z")

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Greetings, can you please provide me with clear information how to do this? I tried doing it on my own, but I still get the same error as mentioned above.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 20, 2022, 1:33am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/32 "2022-12-20T01:33:40Z")

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Hi,

Which step are you getting stuck on? Then I can help from there.

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**Author:** ![ComeOverGaming](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/comeovergaming/32/4398_2.png) [@ComeOverGaming](https://qa.fmod.com/u/ComeOverGaming)\
**Post date:** [December 20, 2022, 7:25am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/33 "2022-12-20T07:25:31Z")

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Hello there,

Getting this error under UE5.1. Rebuilding doesnt work. Any solution?

![Error](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/2a34690b04067a650bc00c3e2c2acad79c4316c8.png)

Thank you all.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 21, 2022, 2:34am UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/34 "2022-12-21T02:34:18Z")

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Have you opened the Unreal Project’s Visual Studio solution and rebuilt it in an IDE?

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**Author:** ![JuliusS](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/juliuss/32/4165_2.png) [@JuliusS](https://qa.fmod.com/u/JuliusS)\
**Post date:** [December 25, 2022, 1:27pm UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/35 "2022-12-25T13:27:08Z")

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Hi folks,

So I have a blueprint project created with UE4.27 using FMOD.

I tried to migrate to UE5.1 and got some troubles using FMOD again that’s how I discovered this topic.

So here is what I did :  
1- I removed the FMOD plugin and the Content/FMOD folder from my 4.27 project.  
2- I opened my project with UE5.1 and waited to the migration to finish.  
3- I downloaded the FMOD plugin from here [https://fmod.com/download](https://fmod.com/download) for UE5.1 and copied it inside the project\Plugins folder  
4- I opened the project and selected FMOD Studio Integration plugin from the Plugins menu. It asked my to restart.  
5- I restarted and got the same message as ComeOverGaming. I clicked “Yes” (I would like to rebuild them now). Then I got no message but I waited some times and the project finally opened up with FMOD enable. Of course I got the “no master bank found” pop up error.  
6- So I closed the project, copy my FMOD folder back inside the content folder and here I am. It’s working fine.

Hope this can help some others. Who knows.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 27, 2022, 11:18pm UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550/36 "2022-12-27T23:18:07Z")

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Thanks for sharing this information.

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