# Unreal Engine Package Fatal Error

**URL:** https://qa.fmod.com/t/unreal-engine-package-fatal-error/15072
**Category:** Unreal Engine
**Created:** [September 22, 2019, 11:08pm UTC](https://qa.fmod.com/t/unreal-engine-package-fatal-error/15072 "2019-09-22T23:08:46Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![gnommywave](https://avatars.discourse-cdn.com/v4/letter/g/48db29/32.png) [@gnommywave](https://qa.fmod.com/u/gnommywave)
#### Post date: [September 22, 2019, 11:08pm UTC](https://qa.fmod.com/t/unreal-engine-package-fatal-error/15072/1 "2019-09-22T23:08:47Z")

</div>

Hello, I’m having a problem when i trying to cooking my project in unreal.

I’m Using FMOD 1.10.13 and unreal 4.21  
Here the a part of the entire log:

ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(16): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(17): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(18): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(27): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(36): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(49): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(60): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(61): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(62): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAnimNotifyPlay.generated.h(73): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h(7): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h(8): error C2059: errore di sintassi: ‘public’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h(9): error C2143: errore di sintassi: ‘;’ mancante prima di ‘{’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h(9): error C2447: ‘{’: intestazione di funzione mancante. Elenco formale di tipo obsoleto?  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(17): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(22): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(27): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(50): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(65): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(72): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(223): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(374): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(383): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(392): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(405): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(418): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(419): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(420): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODAudioComponent.generated.h(431): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(64): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(64): error C2238: token imprevisti prima di ‘;’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(90): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(90): error C2238: token imprevisti prima di ‘;’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(131): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(131): error C2059: errore di sintassi: ‘public’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(131): error C2143: errore di sintassi: ‘;’ mancante prima di ‘{’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(131): error C2447: ‘{’: intestazione di funzione mancante. Elenco formale di tipo obsoleto?  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(133): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(133): error C2059: errore di sintassi: ‘public’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(133): error C2143: errore di sintassi: ‘;’ mancante prima di ‘{’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(133): error C2447: ‘{’: intestazione di funzione mancante. Elenco formale di tipo obsoleto?  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(135): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(135): error C2059: errore di sintassi: ‘public’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(136): error C2143: errore di sintassi: ‘;’ mancante prima di ‘{’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(136): error C2447: ‘{’: intestazione di funzione mancante. Elenco formale di tipo obsoleto?  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(156): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(158): error C2059: errore di sintassi: ‘public’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(159): error C2143: errore di sintassi: ‘;’ mancante prima di ‘{’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h(159): error C2447: ‘{’: intestazione di funzione mancante. Elenco formale di tipo obsoleto?  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(27): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(32): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(369): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(706): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(715): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(724): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(737): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(750): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(751): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(752): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Inc\FMODStudio\FMODBlueprintStatics.generated.h(763): error C2007: sintassi #define  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h(29): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h(29): error C2238: token imprevisti prima di ‘;’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h(41): error C2059: errore di sintassi: ‘user-defined literal’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h(42): error C2059: errore di sintassi: ‘public’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h(43): error C2143: errore di sintassi: ‘;’ mancante prima di ‘{’  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h(43): error C2447: ‘{’: intestazione di funzione mancante. Elenco formale di tipo obsoleto?  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(7): error C2653: ‘UFMODAnimNotifyPlay’ non � il nome di una classe o di uno spazio dei nomi  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(8): error C4430: identificatore di tipo mancante, verr� utilizzato int. Nota: default-int non � pi� supportato in C++  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(9): error C2550: ‘UFMODAnimNotifyPlay’: gli elenchi di inizializzatori di un costruttore sono consentiti solo nella definizione del costruttore  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(14): error C4508: ‘UFMODAnimNotifyPlay’: la funzione deve restituire un valore. Verr� restituito il tipo ‘void’.  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(16): error C2653: ‘UFMODAnimNotifyPlay’ non � il nome di una classe o di uno spazio dei nomi  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(18): error C2065: ‘Event’: identificatore non dichiarato  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(20): error C2065: ‘bFollow’: identificatore non dichiarato  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(23): error C2653: ‘UFMODBlueprintStatics’ non � il nome di una classe o di uno spazio dei nomi  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(24): error C2065: ‘Event’: identificatore non dichiarato  
ParallelExecutor.ExecuteActions: A:\Unreal Projects\7Sins\_Repo\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp(24): fatal error C1003: il conteggio degli errori supera 100. Interruzione della compilazione  
Log.WriteException: ==============================================================================  
Log.WriteException: ERROR: UBT ERROR: Failed to produce item: A:\Unreal Projects\7Sins\_Repo\Binaries\Win64\HorrorDemoProject.exe  
Log.WriteException: (see C:\Users\Spectre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmi+EpicGames+UE\_4.21\UBT-HorrorDemoProject-Win64-Development.txt for full exception trace)  
Log.WriteException:  
Log.WriteException: BuildException: UBT ERROR: Failed to produce item: A:\Unreal Projects\7Sins\_Repo\Binaries\Win64\HorrorDemoProject.exe  
Log.WriteException: in UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:riga 507  
Log.WriteException: in UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:riga 1699  
Log.WriteException: ==============================================================================  
UnrealBuildTool.RunUBT: Total build time: 12,16 seconds (Parallel executor: 0,00 seconds)

This is the complete error. [UBT-HorrorDemoProject-Win64-Development.txt](https://qa.fmod.com/uploads/short-url/bVSreaGQaEc77A4nnM4fc50DzLQ.txt) (529.0 KB) [UBT-HorrorDemoProject-Win64-Development.txt](https://qa.fmod.com/uploads/short-url/bVSreaGQaEc77A4nnM4fc50DzLQ.txt) (529.0 KB)

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<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [September 26, 2019, 2:17am UTC](https://qa.fmod.com/t/unreal-engine-package-fatal-error/15072/2 "2019-09-26T02:17:20Z")

</div>

I’m not sure why you would be getting these errors, it appears that it is trying to recompile the plugin for some reason:

> “Prerequisite …cpp is newer than the last execution of the action”

I would first try removing the FMOD integration and add in a new copy of it, in case something didn’t copy over correctly last time.

Also delete all the project temp folders: Build, Intermediate, Saved.

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<div class="post-metadata">

### Author: ![gnommywave](https://avatars.discourse-cdn.com/v4/letter/g/48db29/32.png) [@gnommywave](https://qa.fmod.com/u/gnommywave)
#### Post date: [September 26, 2019, 5:04pm UTC](https://qa.fmod.com/t/unreal-engine-package-fatal-error/15072/3 "2019-09-26T17:04:37Z")

</div>

Hi Cameron! Thanks for replying. For me the solution was edit the project root folder, deleting the number. I think isn’t a good practice have a number as the first character.
