# Unreal Engine project packaging

**URL:** https://qa.fmod.com/t/unreal-engine-project-packaging/22409
**Category:** Unreal Engine
**Tags:** windows, ue5
**Created:** [December 14, 2024, 4:58pm UTC](https://qa.fmod.com/t/unreal-engine-project-packaging/22409 "2024-12-14T16:58:23Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Domitori](https://avatars.discourse-cdn.com/v4/letter/d/958977/32.png) [@Domitori](https://qa.fmod.com/u/Domitori)
#### Post date: [December 14, 2024, 4:58pm UTC](https://qa.fmod.com/t/unreal-engine-project-packaging/22409/1 "2024-12-14T16:58:23Z")

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Hello everyone, I am having issue when trying to package my project on Windows (UE 5.2):

UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘FMODStudio’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.  
UATHelper: Packaging (Windows): Took 0,8295001s to run dotnet.exe, ExitCode=6

The problem seems to be FMOD Studio related, it is installed on the engine and I used it as my main audio engine. I’ve already tried moving the FMOD plugin folder to the project folder, but no luck, still getting errors (just different). What should I do?

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [December 19, 2024, 1:44am UTC](https://qa.fmod.com/t/unreal-engine-project-packaging/22409/2 "2024-12-19T01:44:52Z")

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Are you using the directory “Engine/Plugins/Marketplace/FMODStudio”?  
I believe using the marketplace directory can resolve some issues.

Is there anything else related to FMOD in the output log?  
Are you able to share more of the logs?
