# Update frequency?

**URL:** <https://qa.fmod.com/t/update-frequency/15697>\
**Category:** FMOD Engine\
**Created:** [April 27, 2020, 4:13am UTC](https://qa.fmod.com/t/update-frequency/15697 "2020-04-27T04:13:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![KurtHarlandLarson](https://avatars.discourse-cdn.com/v4/letter/k/848f3c/32.png) [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Post date:** [April 27, 2020, 4:13am UTC](https://qa.fmod.com/t/update-frequency/15697/1 "2020-04-27T04:13:19Z")

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In the current FMOD Studio documentation, one reads this:

“The update thread typically runs every 20ms in its own thread, so the percentage indicates how much of the 20ms is used up.”

Should I assume from this that FMOD typically updates its audio no more than once every 20ms? That it cannot, for example, make two updates which are, say, 3 ms apart?

Related but separate: Is this 20ms update frequency derived from FMOD itself, or is this an observation made by the documentation writer about how game code typically behaves?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 4, 2020, 5:14am UTC](https://qa.fmod.com/t/update-frequency/15697/2 "2020-05-04T05:14:05Z")

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This is something that is controlled by the FMOD System, which can also be changed in the [`FMOD_STUDIO_ADVANCEDSETTINGS::studioupdateperiod`](https://fmod.com/resources/documentation-api?version=2.1&page=studio-api-system.html#fmod_studio_advancedsettings).
