# Update parameter value with FMOD 2.0

**URL:** https://qa.fmod.com/t/update-parameter-value-with-fmod-2-0/14937
**Category:** FMOD Engine
**Created:** [August 12, 2019, 1:40am UTC](https://qa.fmod.com/t/update-parameter-value-with-fmod-2-0/14937 "2019-08-12T01:40:42Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![cjperezd](https://avatars.discourse-cdn.com/v4/letter/c/3be4f8/32.png) [@cjperezd](https://qa.fmod.com/u/cjperezd)
#### Post date: [August 12, 2019, 1:40am UTC](https://qa.fmod.com/t/update-parameter-value-with-fmod-2-0/14937/1 "2019-08-12T01:40:42Z")

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Hi there, my question is very simple. How can i update a parameter value from C# code (Unity) given that ParameterInstance type seems to be deprecated and i can’t access its methods? Having an EventInstance already created… how should i access to its parameters (local or global ones)? Thanks in advance.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [August 19, 2019, 12:42am UTC](https://qa.fmod.com/t/update-parameter-value-with-fmod-2-0/14937/2 "2019-08-19T00:42:40Z")

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This has been answered recently in another thread:

> [@Issues with the newer Fmod and Unity Integration](https://qa.fmod.com/t/issues-with-the-newer-fmod-and-unity-integration/14934/2):
>
> The Parameter API was overhauled in FMOD 2.0, and Parameter Instances have been removed, you can find more information in our docs: [https://www.fmod.com/resources/documentation-unity?version=2.0&page=welcome-whats-new-200.html](https://www.fmod.com/resources/documentation-unity?version=2.0&page=welcome-whats-new-200.html)
