# Updated the FMOD to 2.03.11 when I run , the audio isn't coming?

**URL:** <https://qa.fmod.com/t/updated-the-fmod-to-2-03-11-when-i-run-the-audio-isnt-coming/23883>\
**Category:** Unity\
**Created:** [January 12, 2026, 6:37am UTC](https://qa.fmod.com/t/updated-the-fmod-to-2-03-11-when-i-run-the-audio-isnt-coming/23883 "2026-01-12T06:37:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![bettercallNick](https://avatars.discourse-cdn.com/v4/letter/b/3be4f8/32.png) [@bettercallNick](https://qa.fmod.com/u/bettercallNick)\
**Post date:** [January 12, 2026, 6:37am UTC](https://qa.fmod.com/t/updated-the-fmod-to-2-03-11-when-i-run-the-audio-isnt-coming/23883/1 "2026-01-12T06:37:55Z")

</div>

Hello everyone,  
I recently updated the FMOD Unity integration in my project and made the necessary code changes to match the update. The project compiles successfully, and the Asset Bundles/Addressables build without errors.  
However, when I try to play the game in the Unity Editor (on macOS), I get no sound, and the following error appears in the console immediately upon initialization:  
LandingScreenIntro: Unable to load required and critical audio banks. Cancelling Landing Screen Audio.

\*\*The error log:  
\*\*  
LandingScreenIntro.b\_\_24\_0: LandingScreenCanvas (Gluplay.DashTown.LandingScreenIntro) Unable to load required and critical audio banks. Cancelling Landing Screen Audio. Will attempt again on play.  
at Gluplay.DashTown.LandingScreenIntro.b\_\_24\_0 (System.Boolean success) [0x00010] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Game/Scripts/UI/LandingScreen/LandingScreenIntro.cs:257  
at Gluplay.Utils.AudioBankUtils.NotifyLoadComplete (System.Boolean loaded, System.Action`1[T] onComplete) [0x00003] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Audio/AudioBankUtils.cs:273 at Gluplay.Utils.AudioBankUtils+<>c __DisplayClass13_0.<LoadRequiredAndCriticalBanks>b__ 0 (System.Boolean requiredBanksLoaded) [0x000d8] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Audio/AudioBankUtils.cs:260 at Gluplay.Utils.AudioBankUtils.NotifyLoadComplete (System.Boolean loaded, System.Action`1[T] onComplete) [0x00003] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Audio/AudioBankUtils.cs:273  
at Gluplay.Utils.AudioBankUtils+\<\>c\_\_DisplayClass12\_1.b\_\_0 (System.Boolean masterBankStringsLoaded) [0x0005a] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Audio/AudioBankUtils.cs:201  
at Gluplay.Utils.AudioBankUtils.NotifyLoadComplete (System.Boolean loaded, System.Action`1[T] onComplete) [0x00003] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Audio/AudioBankUtils.cs:273 at Gluplay.Utils.AudioBankUtils+<>c __DisplayClass11_0.<LoadBank>b__ 0 (Gluplay.Libs.DLC.AssetPath path, UnityEngine.GameObject assetObj) [0x000b4] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Audio/AudioBankUtils.cs:143 at Gluplay.Utils.InvokeUtils.ProtectedInvoke[T1,T2] (System.Action`2[T1,T2] action, T1 p1, T2 p2) [0x00003] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Utils/InvokeUtils.cs:63  
at Gluplay.Libs.DLC.AssetLoader.NotifyLoadComplete[TObject] (Gluplay.Libs.DLC.AssetPath assetPath, TObject asset, System.Action`2[T1,T2] onComplete) [0x00000] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/DLC/AssetLoader.cs:679 at Gluplay.Libs.DLC.AssetLoader+<>c__DisplayClass34_0`1[TObject].b\_\_0 (Glunies.AssetHandle assetHandle) [0x00139] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/DLC/AssetLoader.cs:644  
at Glunies.EditorAssetLoader.LoadAssetOpFinished (Glunies.EditorAssetLoader+LoadEditorAssetOp operation) [0x00041] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Plugins/External/Glunies/Asset/EditorAssetLoader.cs:165  
at Glunies.AsyncOperator`1[T].FinishOperation (T operation) [0x00000] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Plugins/External/Glunies/AsyncOperation/AsyncOperator.cs:89 at Glunies.AsyncOperator`1[T].TickUpdate () [0x00041] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Plugins/External/Glunies/AsyncOperation/AsyncOperator.cs:81  
at Glunies.EditorAssetLoader.TickUpdate () [0x00000] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Plugins/External/Glunies/Asset/EditorAssetLoader.cs:144  
at Gluplay.Libs.DLC.DLCController.ServiceUpdate () [0x00033] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/DLC/DLCController.cs:141  
at Gluplay.Utils.Services.ServicesManager.UpdateServices () [0x000c1] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Utils/Services/ServicesManager.cs:425  
at Gluplay.Utils.Services.ServicesUpdater.Update () [0x00007] in /Users/nippalapalli/dda/dashtown/DashTown/Assets/Libs/Scripts/Utils/Services/ServicesUpdater.cs:153

(2026-01-12 11:49:05.984, f208)  
(Note: maximum log count reached for this message, it will not be repeated again)

UnityEngine.Debug:LogError (object)  
Gluplay.Utils.DebugUtils:UnityLogError (string,UnityEngine.Object) (at Assets/Libs/Scripts/Utils/DebugUtils.cs:422)  
Gluplay.Utils.DebugUtils:LogError (string,int,string,UnityEngine.Object,System.Exception,System.Collections.Generic.List`1<System.Type>,string,bool) (at Assets/Libs/Scripts/Utils/DebugUtils.cs:408) Gluplay.DashTown.LandingScreenIntro:<IntroLandingScreenAudio>b__24_0 (bool) (at Assets/Game/Scripts/UI/LandingScreen/LandingScreenIntro.cs:257) Gluplay.Utils.AudioBankUtils:NotifyLoadComplete (bool,System.Action`1) (at Assets/Libs/Scripts/Audio/AudioBankUtils.cs:273)  
Gluplay.Utils.AudioBankUtils/\<\>c\_\_DisplayClass13\_0:b\_\_0 (bool) (at Assets/Libs/Scripts/Audio/AudioBankUtils.cs:260)  
Gluplay.Utils.AudioBankUtils:NotifyLoadComplete (bool,System.Action`1<bool>) (at Assets/Libs/Scripts/Audio/AudioBankUtils.cs:273) Gluplay.Utils.AudioBankUtils/<>c __DisplayClass12_1:<LoadRequiredBanks>b__ 0 (bool) (at Assets/Libs/Scripts/Audio/AudioBankUtils.cs:201) Gluplay.Utils.AudioBankUtils:NotifyLoadComplete (bool,System.Action`1) (at Assets/Libs/Scripts/Audio/AudioBankUtils.cs:273)  
Gluplay.Utils.AudioBankUtils/\<\>c\_\_DisplayClass11\_0:b\_\_0 (Gluplay.Libs.DLC.AssetPath,UnityEngine.GameObject) (at Assets/Libs/Scripts/Audio/AudioBankUtils.cs:143)  
Gluplay.Utils.InvokeUtils:ProtectedInvoke\<Gluplay.Libs.DLC.AssetPath, UnityEngine.GameObject\> (System.Action`2<Gluplay.Libs.DLC.AssetPath, UnityEngine.GameObject>,Gluplay.Libs.DLC.AssetPath,UnityEngine.GameObject) (at Assets/Libs/Scripts/Utils/InvokeUtils.cs:63) Gluplay.Libs.DLC.AssetLoader:NotifyLoadComplete<UnityEngine.GameObject> (Gluplay.Libs.DLC.AssetPath,UnityEngine.GameObject,System.Action`2\<Gluplay.Libs.DLC.AssetPath, UnityEngine.GameObject\>) (at Assets/Libs/Scripts/DLC/AssetLoader.cs:679)  
Gluplay.Libs.DLC.AssetLoader/\<\>c\_\_DisplayClass34\_0`1<UnityEngine.GameObject>:<DoAsyncAssetLoad>b__0 (Glunies.AssetHandle) (at Assets/Libs/Scripts/DLC/AssetLoader.cs:644) Glunies.EditorAssetLoader:LoadAssetOpFinished (Glunies.EditorAssetLoader/LoadEditorAssetOp) (at Assets/Plugins/External/Glunies/Asset/EditorAssetLoader.cs:165) Glunies.AsyncOperator`1\<Glunies.EditorAssetLoader/LoadEditorAssetOp\>:FinishOperation (Glunies.EditorAssetLoader/LoadEditorAssetOp) (at Assets/Plugins/External/Glunies/AsyncOperation/AsyncOperator.cs:89)  
Glunies.AsyncOperator`1\<Glunies.EditorAssetLoader/LoadEditorAssetOp\>:TickUpdate () (at Assets/Plugins/External/Glunies/AsyncOperation/AsyncOperator.cs:81)  
Glunies.EditorAssetLoader:TickUpdate () (at Assets/Plugins/External/Glunies/Asset/EditorAssetLoader.cs:144)  
Gluplay.Libs.DLC.DLCController:ServiceUpdate () (at Assets/Libs/Scripts/DLC/DLCController.cs:141)  
Gluplay.Utils.Services.ServicesManager:UpdateServices () (at Assets/Libs/Scripts/Utils/Services/ServicesManager.cs:425)  
Gluplay.Utils.Services.ServicesUpdater:Update () (at Assets/Libs/Scripts/Utils/Services/ServicesUpdater.cs:153)

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<div class="post-metadata">

**Author:** ![SwingWren](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/swingwren/32/4797_2.png) [@SwingWren](https://qa.fmod.com/u/SwingWren)\
**Post date:** [January 12, 2026, 1:04pm UTC](https://qa.fmod.com/t/updated-the-fmod-to-2-03-11-when-i-run-the-audio-isnt-coming/23883/2 "2026-01-12T13:04:15Z")

</div>

I suspect the error you are posting is from your FMOD wrapper. I would suggest looking at your code first and debug whats happening.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [January 19, 2026, 5:23am UTC](https://qa.fmod.com/t/updated-the-fmod-to-2-03-11-when-i-run-the-audio-isnt-coming/23883/3 "2026-01-19T05:23:24Z")

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Hi,

I agree with @SwingWren that it’s likely an issue with your FMOD wrapper. That said, can I get some more info from you? Specifically:

- What version of FMOD did you upgrade from?
- What version of Unity are you using?
- If you use FMOD’s logging libs, and set your wrapper’s FMOD system’s logging level to FMOD\_DEBUG\_LEVEL\_LOG using [Debug\_Initialize](https://www.fmod.com/docs/2.03/api/core-api-common.html#debug_initialize), do you receive any additional info from the extra logging?
