# Updating to plugin version 1.03.00

**URL:** https://qa.fmod.com/t/updating-to-plugin-version-1-03-00/11321
**Category:** Unity
**Created:** [March 7, 2014, 1:30pm UTC](https://qa.fmod.com/t/updating-to-plugin-version-1-03-00/11321 "2014-03-07T13:30:27Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![arttu](https://avatars.discourse-cdn.com/v4/letter/a/278dde/32.png) [@arttu](https://qa.fmod.com/u/arttu)
#### Post date: [March 7, 2014, 1:30pm UTC](https://qa.fmod.com/t/updating-to-plugin-version-1-03-00/11321/1 "2014-03-07T13:30:27Z")

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Hi,

I’m starting this thread because I had some trouble getting my project updated from 1.02.09 to 1.03.00 and I thought this might help others dealing with these problems (as there’s still no documentation afaik). Some things I’ve encountered so far:

- Syntax for playing events has changed - where previously PlayOneShot("/mySound") worked, now it must be PlayOneShot(“event:/mySound”).
- Use FMOD.Studio.UnityUtil.ERRCHECK to perform FMOD error checks in your own audio scripts.
- Loading banks now needs an additional parameter LOAD\_BANK\_FLAGS, so for example this works: SoundSystem.System.loadBankFile(fileName, LOAD\_BANK\_FLAGS.NORMAL, out bank));
- Not really a change, just a reminder. Apparently you still need to manually add #define FMOD\_LIVEUPDATE to FMOD\_StudioSystem.cs to enable live editing in FMOD Studio.

Perhaps there could be a similar changelog to the Unity plugin as the actual FMOD Studio?
