# Uploading new builds to Steam always replaces all the FMOD data

**URL:** https://qa.fmod.com/t/uploading-new-builds-to-steam-always-replaces-all-the-fmod-data/19305
**Category:** Unreal Engine
**Created:** [September 22, 2022, 10:25am UTC](https://qa.fmod.com/t/uploading-new-builds-to-steam-always-replaces-all-the-fmod-data/19305 "2022-09-22T10:25:26Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)
#### Post date: [September 22, 2022, 10:25am UTC](https://qa.fmod.com/t/uploading-new-builds-to-steam-always-replaces-all-the-fmod-data/19305/1 "2022-09-22T10:25:26Z")

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Uploading new builds to steam should only upload the differences between the two builds making upload sizes pretty small, however, FMOD always counts as a new version even if it didn’t have any changes.  
4.27. 2.02.07

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<div class="post-metadata">

### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [September 27, 2022, 5:20am UTC](https://qa.fmod.com/t/uploading-new-builds-to-steam-always-replaces-all-the-fmod-data/19305/2 "2022-09-27T05:20:07Z")

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Are you finding the last modified date of any of the files in the FMOD integration are being updated between editor reopens? Particularly anything inside the “ **\Content\FMOD** ” directory. Otherwise if you are using source control, are you finding anything in the FMOD integration is repeatedly marked as changed?
