# URGENT: FMOD Event parameters not changing sound in UE4?

**URL:** <https://qa.fmod.com/t/urgent-fmod-event-parameters-not-changing-sound-in-ue4/14923>\
**Category:** FMOD Studio\
**Created:** [August 7, 2019, 9:08am UTC](https://qa.fmod.com/t/urgent-fmod-event-parameters-not-changing-sound-in-ue4/14923 "2019-08-07T09:08:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![blast](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/blast/32/520_2.png) [@blast](https://qa.fmod.com/u/blast)\
**Post date:** [August 7, 2019, 9:08am UTC](https://qa.fmod.com/t/urgent-fmod-event-parameters-not-changing-sound-in-ue4/14923/1 "2019-08-07T09:08:37Z")

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Hi!  
I have a ‘surface type’ parameter in FMOD, and when it increases, it changes the multi instrument and has a different set of footstep sounds. It isn’t working in Unreal, and when I try to debug and change the value and print it on screen in game, it ALWAYS comes back as 0. Any ideas? This was working a few weeks ago, but nothing has been done to it.  
Any info is super helpful :’(

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 12, 2019, 12:53am UTC](https://qa.fmod.com/t/urgent-fmod-event-parameters-not-changing-sound-in-ue4/14923/2 "2019-08-12T00:53:02Z")

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How are you changing the parameter value?
