# Use FMOD Plug-in instrument in Unity

**URL:** <https://qa.fmod.com/t/use-fmod-plug-in-instrument-in-unity/19571>\
**Category:** Unity\
**Created:** [November 24, 2022, 11:59am UTC](https://qa.fmod.com/t/use-fmod-plug-in-instrument-in-unity/19571 "2022-11-24T11:59:39Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![awu.li](https://avatars.discourse-cdn.com/v4/letter/a/48db29/32.png) [@awu.li](https://qa.fmod.com/u/awu.li)\
**Post date:** [November 24, 2022, 11:59am UTC](https://qa.fmod.com/t/use-fmod-plug-in-instrument-in-unity/19571/1 "2022-11-24T11:59:39Z")

</div>

Hi,

The problem appears when I try to use the FMOD Plug-in instrument in Unity. I added the Plug-in instrument Audio Rain in a 2D Event Timeline, then use the FMOD Studio Event Emitter component to play the event in Unity. However, not only the event has no sound at all, and the other FMOD sound sources I used all silence together. Is there a way to use the Plug-in instrument properly in Unity?

Best,  
Awu.

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 24, 2022, 11:18pm UTC](https://qa.fmod.com/t/use-fmod-plug-in-instrument-in-unity/19571/2 "2022-11-24T23:18:26Z")

</div>

Hi,

I will link to my response on your other thread: [Problem when using FMOD Plug-in Instrument - #2 by Connor\_FMOD](https://qa.fmod.com/t/problem-when-using-fmod-plug-in-instrument/19556/2).
