# Using brackets in event names doesn't allow any form of variable allocation in UE4 (Bug Report)

**URL:** https://qa.fmod.com/t/using-brackets-in-event-names-doesnt-allow-any-form-of-variable-allocation-in-ue4-bug-report/13755
**Category:** Unreal Engine
**Created:** [March 13, 2018, 4:59pm UTC](https://qa.fmod.com/t/using-brackets-in-event-names-doesnt-allow-any-form-of-variable-allocation-in-ue4-bug-report/13755 "2018-03-13T16:59:38Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![RobertPotter](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/robertpotter/32/717_2.png) [@RobertPotter](https://qa.fmod.com/u/RobertPotter)
#### Post date: [March 13, 2018, 4:59pm UTC](https://qa.fmod.com/t/using-brackets-in-event-names-doesnt-allow-any-form-of-variable-allocation-in-ue4-bug-report/13755/1 "2018-03-13T16:59:38Z")

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Unsure if this is intentional but if you use a bracket symbol in the name of an event you can’t then use that event in any way in UE4. Just thought this might be of use to someone at some point as I couldn’t find the problem reported anywhere else!  
Also couldn’t find anywhere to submit a bug report.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [March 18, 2018, 11:08pm UTC](https://qa.fmod.com/t/using-brackets-in-event-names-doesnt-allow-any-form-of-variable-allocation-in-ue4-bug-report/13755/2 "2018-03-18T23:08:10Z")

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Thanks for reporting this issue, we will look into this.

This is the best place to report any issues or bugs.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [May 25, 2018, 1:59am UTC](https://qa.fmod.com/t/using-brackets-in-event-names-doesnt-allow-any-form-of-variable-allocation-in-ue4-bug-report/13755/3 "2018-05-25T01:59:46Z")

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After looking into it further, it looks like you aren’t able to use brackets (or most special symbols) in event/bus/snapshot names in UE4. This is because we create uassets for these objects and uassets cannot have special symbols in their names.

Unfortunately there isn’t anything we can do about this as it is how UE4 works.
