# Using FMOD C# wrapper on Android

**URL:** <https://qa.fmod.com/t/using-fmod-c-wrapper-on-android/23065>\
**Category:** FMOD Engine\
**Tags:** android, csharp\
**Created:** [June 21, 2025, 10:04pm UTC](https://qa.fmod.com/t/using-fmod-c-wrapper-on-android/23065 "2025-06-21T22:04:19Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![TechSide](https://avatars.discourse-cdn.com/v4/letter/t/258eb7/32.png) [@TechSide](https://qa.fmod.com/u/TechSide)\
**Post date:** [June 21, 2025, 10:04pm UTC](https://qa.fmod.com/t/using-fmod-c-wrapper-on-android/23065/1 "2025-06-21T22:04:19Z")

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I am trying to implement FMOD into a game which doesn’t use it via modding (I have talked to the game devs, and they’re okay with it. They support modding).

I have gotten it successfully running on windows through the C# wrapper.  
How would I get it running on android?

The libs cannot be built into the APK, and modding uses Lemon/Melonloader.

Again, the game devs support this type of modding.

Any help would be appreciated!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [June 27, 2025, 4:42am UTC](https://qa.fmod.com/t/using-fmod-c-wrapper-on-android/23065/2 "2025-06-27T04:42:28Z")

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Hi,

What version of FMOD are you using?

Can I grab some more info?

- Can you elaborate why the libs cannot be built into the APK?
- How you are accessing the code?
- The name of the game?

I would suggest looking at our `PlatformsAndroid.cs` file part of our Unity integration as it shows how we load our android libs.

Any information would be great!

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<div class="post-metadata">

**Author:** ![TechSide](https://avatars.discourse-cdn.com/v4/letter/t/258eb7/32.png) [@TechSide](https://qa.fmod.com/u/TechSide)\
**Post date:** [June 27, 2025, 5:47am UTC](https://qa.fmod.com/t/using-fmod-c-wrapper-on-android/23065/3 "2025-06-27T05:47:04Z")

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I’m using whatever the latest version is.  
Libs cannot be built into the APK because it’s a mod for a game.  
I’m accessing the code through the included C# wrapper (again, I can’t use the Unity integration, because I’m modding a game).  
I’m modding BONELAB (which has no FMOD support, so I’m making a mod to add support).

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 4, 2025, 5:00am UTC](https://qa.fmod.com/t/using-fmod-c-wrapper-on-android/23065/4 "2025-07-04T05:00:31Z")

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Thanks for the information.

Unfortunately, this is outside the scope of our support.
