# Using fmod for music while keepinng uniy's default sound engine for sound fxs

**URL:** <https://qa.fmod.com/t/using-fmod-for-music-while-keepinng-uniys-default-sound-engine-for-sound-fxs/16588>\
**Category:** Unity\
**Tags:** unity\
**Created:** [December 23, 2020, 1:07pm UTC](https://qa.fmod.com/t/using-fmod-for-music-while-keepinng-uniys-default-sound-engine-for-sound-fxs/16588 "2020-12-23T13:07:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![kiddo](https://avatars.discourse-cdn.com/v4/letter/k/54ee81/32.png) [@kiddo](https://qa.fmod.com/u/kiddo)\
**Post date:** [December 23, 2020, 1:07pm UTC](https://qa.fmod.com/t/using-fmod-for-music-while-keepinng-uniys-default-sound-engine-for-sound-fxs/16588/1 "2020-12-23T13:07:23Z")

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Hi! We are considering using fmod for cool variations on our games music. Since we already have a lot of work done on the sounds side of the game we would like to keep what we have. Delegating just the music to the fmod api.  
Would that work?  
Thanks in advance

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [December 30, 2020, 2:37am UTC](https://qa.fmod.com/t/using-fmod-for-music-while-keepinng-uniys-default-sound-engine-for-sound-fxs/16588/2 "2020-12-30T02:37:01Z")

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It’s generally better to use Unity audio or FMOD audio and, in fact, some platforms demand it. Shouldn’t be too hard to port your existing sound stuff to FMOD?

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**Author:** ![kiddo](https://avatars.discourse-cdn.com/v4/letter/k/54ee81/32.png) [@kiddo](https://qa.fmod.com/u/kiddo)\
**Post date:** [January 13, 2021, 2:13pm UTC](https://qa.fmod.com/t/using-fmod-for-music-while-keepinng-uniys-default-sound-engine-for-sound-fxs/16588/3 "2021-01-13T14:13:27Z")

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Thanks for the answer,

On windows both systems are coexisting fine ( apparently ) .
