# Using FMOD in C#

**URL:** <https://qa.fmod.com/t/using-fmod-in-c/16640>\
**Category:** FMOD Studio\
**Created:** [January 14, 2021, 9:11am UTC](https://qa.fmod.com/t/using-fmod-in-c/16640 "2021-01-14T09:11:29Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![gojey55342](https://avatars.discourse-cdn.com/v4/letter/g/da6949/32.png) [@gojey55342](https://qa.fmod.com/u/gojey55342)\
**Post date:** [January 14, 2021, 9:11am UTC](https://qa.fmod.com/t/using-fmod-in-c/16640/1 "2021-01-14T09:11:29Z")

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Hi there,

I want to experiment a little with FMOD. I need advice how to use FMOD in C#. Whats my best option with that?

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [January 14, 2021, 11:36pm UTC](https://qa.fmod.com/t/using-fmod-in-c/16640/2 "2021-01-14T23:36:05Z")

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FMOD ships with a C# wrapper (imports a native C++ DLL and provided bindings to expose our API to C#). It’s mainly used by our Unity integration which is a good place to start but can be used standalone too.

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<div class="post-metadata">

**Author:** ![gojey55342](https://avatars.discourse-cdn.com/v4/letter/g/da6949/32.png) [@gojey55342](https://qa.fmod.com/u/gojey55342)\
**Post date:** [January 15, 2021, 11:45am UTC](https://qa.fmod.com/t/using-fmod-in-c/16640/3 "2021-01-15T11:45:29Z")

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Is there a tutorial / step by step guide on how to get it up and running. I downloaded FMOD Studio 2.01.07. Now what do I have to do next?

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<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [January 17, 2021, 11:56pm UTC](https://qa.fmod.com/t/using-fmod-in-c/16640/5 "2021-01-17T23:56:14Z")

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Getting start with FMOD using C++ can be found in our [User Guide](https://fmod.com/resources/documentation-api?version=2.1&page=studio-guide.html). Additionally our [API reference](https://fmod.com/resources/documentation-api?version=2.1&page=studio-api.html) contains the C# equivalents of each API. There are also some examples of C# as part of our [Unity integration](https://fmod.com/resources/documentation-unity?version=2.1&page=user-guide.html).

We don’t however provide step by step instruction for using FMOD with C# as a native application, for that usage it’s expected you are familiar with linking a native DLL into C# and use our API reference along with C++ examples to guide your way.
