# Using FMOD plugins with low level api

**URL:** <https://qa.fmod.com/t/using-fmod-plugins-with-low-level-api/13922>\
**Category:** FMOD Engine\
**Created:** [June 4, 2018, 11:56pm UTC](https://qa.fmod.com/t/using-fmod-plugins-with-low-level-api/13922 "2018-06-04T23:56:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Abvadabra](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/abvadabra/32/2061_2.png) [@Abvadabra](https://qa.fmod.com/u/Abvadabra)\
**Post date:** [June 4, 2018, 11:56pm UTC](https://qa.fmod.com/t/using-fmod-plugins-with-low-level-api/13922/1 "2018-06-04T23:56:37Z")

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Is it possible to use plugins designed for FMOD Studio directly from low level api without using studio? Specifically I am interested in applying Steam Audio and Resonance Audio to ChannelGroup mix. Any hints?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 7, 2018, 12:27am UTC](https://qa.fmod.com/t/using-fmod-plugins-with-low-level-api/13922/2 "2018-06-07T00:27:27Z")

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The LowLevel API is used to load Plugins and contains the DSP class.

You can certainly use the plugins directly in the LowLevel API, some of our examples (that come with the API) do this and we have docs on this topic:

[https://fmod.com/resources/documentation-api?page=content/generated/overview/plugin\_api\_dsp.html#/](https://fmod.com/resources/documentation-api?page=content/generated/overview/plugin_api_dsp.html#/)
