# Using FMOD Profiler for Native Unity Audio?

**URL:** https://qa.fmod.com/t/using-fmod-profiler-for-native-unity-audio/19618
**Category:** Unity
**Tags:** unity
**Created:** [December 5, 2022, 11:48pm UTC](https://qa.fmod.com/t/using-fmod-profiler-for-native-unity-audio/19618 "2022-12-05T23:48:14Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![klater](https://avatars.discourse-cdn.com/v4/letter/k/bcef8e/32.png) [@klater](https://qa.fmod.com/u/klater)
#### Post date: [December 5, 2022, 11:48pm UTC](https://qa.fmod.com/t/using-fmod-profiler-for-native-unity-audio/19618/1 "2022-12-05T23:48:14Z")

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We know that Unity uses FMOD Core API internally (?), so technically we should be able to use the FMOD Profiler (not the studio one) to profile any Unity projects? In practice, I haven’t been able to connect it.

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### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [December 6, 2022, 10:42pm UTC](https://qa.fmod.com/t/using-fmod-profiler-for-native-unity-audio/19618/2 "2022-12-06T22:42:51Z")

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Unfortunately, there isn’t a way to connect the FMOD Core API profiler to a Unity project that isn’t using FMOD’s Unity integration. If you wish to monitor the performance of Unity’s audio system, Unity has its own internal [Audio Profiler module](https://docs.unity3d.com/Manual/ProfilerAudio.html).

Hope this helps!
