# Using FMOD with voice chat utilizing OnAudioFilterRead()

**URL:** https://qa.fmod.com/t/using-fmod-with-voice-chat-utilizing-onaudiofilterread/17763
**Category:** Unity
**Created:** [October 8, 2021, 5:02am UTC](https://qa.fmod.com/t/using-fmod-with-voice-chat-utilizing-onaudiofilterread/17763 "2021-10-08T05:02:32Z")
**Posts on this page:** 1
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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [October 31, 2021, 11:49pm UTC](https://qa.fmod.com/t/using-fmod-with-voice-chat-utilizing-onaudiofilterread/17763/5 "2021-10-31T23:49:17Z")

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If you find yourself needing to pass two values into `setUserData`, you can just create a new class that holds both values- this is what we do in the [Timeline Example](https://fmod.com/resources/documentation-unity?version=2.02&page=examples-timeline-callbacks.html) by creating the `Timelineinfo` class to hold both the bar and marker values.

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