# Using live update with two Studio system objects

**URL:** <https://qa.fmod.com/t/using-live-update-with-two-studio-system-objects/15077>\
**Category:** FMOD Engine\
**Created:** [September 24, 2019, 9:45pm UTC](https://qa.fmod.com/t/using-live-update-with-two-studio-system-objects/15077 "2019-09-24T21:45:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![fumminger\_roblox](https://avatars.discourse-cdn.com/v4/letter/f/a9a28c/32.png) [@fumminger\_roblox](https://qa.fmod.com/u/fumminger_roblox)\
**Post date:** [September 24, 2019, 9:45pm UTC](https://qa.fmod.com/t/using-live-update-with-two-studio-system-objects/15077/1 "2019-09-24T21:45:16Z")

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Is it possible to use live update with two Studio system objects, provided they use distinct ports?  
I have not been able to get it to work.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 1, 2019, 4:40am UTC](https://qa.fmod.com/t/using-live-update-with-two-studio-system-objects/15077/2 "2019-10-01T04:40:25Z")

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> [@Error loading multiple string banks](https://qa.fmod.com/t/error-loading-multiple-string-banks/15076/2):
>
> You can use multiple systems with Live Update enabled, you just need to make sure that the [profilePort](https://fmod.com/resources/documentation-api?version=2.0&page=core-api-system.html#fmod_advancedsettings) is different for each one. The fact that the crash was pointing to the loading of the strings bank was more because the system wasn’t ready to load it, because of a socket error.
