# Validating events

**URL:** https://qa.fmod.com/t/validating-events/13430
**Category:** Unity
**Created:** [September 14, 2017, 2:52pm UTC](https://qa.fmod.com/t/validating-events/13430 "2017-09-14T14:52:24Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Sirevanac](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/sirevanac/32/480_2.png) [@Sirevanac](https://qa.fmod.com/u/Sirevanac)
#### Post date: [September 14, 2017, 2:52pm UTC](https://qa.fmod.com/t/validating-events/13430/1 "2017-09-14T14:52:24Z")

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Hello guys! I was wandering how I could ask in Unity if an event of FMOD exists, and what is Fmodunity.EventNotFoundException class is for (couldn’t find the documentation about it).

Thanks!!

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [September 17, 2017, 11:54pm UTC](https://qa.fmod.com/t/validating-events/13430/2 "2017-09-17T23:54:19Z")

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> [@](#):
>
> Hello guys! I was wandering how I could ask in Unity if an event of FMOD exists, and what is Fmodunity.EventNotFoundException class is for (couldn’t find the documentation about it).
> 
> Thanks!!

Do you want to know if an event is valid or if there is an instance of an event already created in the game?

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### Author: ![Sirevanac](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/sirevanac/32/480_2.png) [@Sirevanac](https://qa.fmod.com/u/Sirevanac)
#### Post date: [September 18, 2017, 5:01pm UTC](https://qa.fmod.com/t/validating-events/13430/3 "2017-09-18T17:01:46Z")

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I want to know if the event path is valid!

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [September 21, 2017, 6:35am UTC](https://qa.fmod.com/t/validating-events/13430/4 "2017-09-21T06:35:18Z")

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The easiest way I can think of to find out if an event path is valid is to call Studio::System::GetEvent. As long as the strings bank has been loaded it will be able to find it.

[https://www.fmod.org/docs/content/generated/FMOD\_Studio\_System\_GetEvent.html](https://www.fmod.org/docs/content/generated/FMOD_Studio_System_GetEvent.html)
