# VCA mute functionality - feature request

**URL:** https://qa.fmod.com/t/vca-mute-functionality-feature-request/22446
**Category:** FMOD Engine
**Created:** [December 23, 2024, 11:58am UTC](https://qa.fmod.com/t/vca-mute-functionality-feature-request/22446 "2024-12-23T11:58:53Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![mca2](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mca2/32/3177_2.png) [@mca2](https://qa.fmod.com/u/mca2)
#### Post date: [December 23, 2024, 11:58am UTC](https://qa.fmod.com/t/vca-mute-functionality-feature-request/22446/1 "2024-12-23T11:58:53Z")

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Are there plans to add mute functionality to `Studio::VCA`? `Studio::VCA::setVolume()` allows to set volume to 0 and 1 as a poor man’s mute. But when unmuting with `setVolume(1.0f)` any previous set volume levels are ignored. I can manually store the volume levels when muting in eg a vector, but then I loose thread safety.

tl;dr any plans for `Studio::VCA::setMute(bool mute)`?

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### Author: ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)
#### Post date: [December 23, 2024, 10:13pm UTC](https://qa.fmod.com/t/vca-mute-functionality-feature-request/22446/2 "2024-12-23T22:13:14Z")

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We have no plans for that atm but I’ll suggest it to the dev team.
