# version 1.10.3 build error

**URL:** <https://qa.fmod.com/t/version-1-10-3-build-error/13713>\
**Category:** Unreal Engine\
**Created:** [February 21, 2018, 12:30pm UTC](https://qa.fmod.com/t/version-1-10-3-build-error/13713 "2018-02-21T12:30:47Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![davor](https://avatars.discourse-cdn.com/v4/letter/d/3d9bf3/32.png) [@davor](https://qa.fmod.com/u/davor)\
**Post date:** [February 21, 2018, 12:30pm UTC](https://qa.fmod.com/t/version-1-10-3-build-error/13713/1 "2018-02-21T12:30:47Z")

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Since switching to Unreal Fmod plugin version 1.10.3 I am no longer able to build my project. I get an error saying: …FMODAsset.h(6): fatal error C1083: Cannot open include file: ‘FMODStudioPrivatePCH.h’: No such file or directory. I am on 4.18.3 version built from source but not modified.

Earlier versions build fine, so it seems like a file is missing here.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 21, 2018, 11:04pm UTC](https://qa.fmod.com/t/version-1-10-3-build-error/13713/2 "2018-02-21T23:04:40Z")

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This appears to be an issue when using the plugin in the engine directory rather than the project.

This will be in the next release, but for now I have added the fix to our github repository:

> **[fmod/ue4integration](https://github.com/fmod/ue4integration)**
>
> FMOD Studio UE4 Integration. Contribute to fmod/ue4integration development by creating an account on GitHub.

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<div class="post-metadata">

**Author:** ![davor](https://avatars.discourse-cdn.com/v4/letter/d/3d9bf3/32.png) [@davor](https://qa.fmod.com/u/davor)\
**Post date:** [February 22, 2018, 5:09am UTC](https://qa.fmod.com/t/version-1-10-3-build-error/13713/3 "2018-02-22T05:09:59Z")

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> [@](#):
>
> This appears to be an issue when using the plugin in the engine directory rather than the project.
> 
> This will be in the next release, but for now I have added the fix to our github repository:  
> [GitHub - fmod/fmod-for-unreal: FMOD Studio integration with Unreal.](https://github.com/fmod/ue4integration)

Thanx! I’ll try your fix, but my plugin is in the project, not the engine.
