# Virtual instruments in FMOD Studio

**URL:** <https://qa.fmod.com/t/virtual-instruments-in-fmod-studio/11649>\
**Category:** FMOD Studio\
**Created:** [September 23, 2014, 5:47am UTC](https://qa.fmod.com/t/virtual-instruments-in-fmod-studio/11649 "2014-09-23T05:47:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![brxeno](https://avatars.discourse-cdn.com/v4/letter/b/eb8c5e/32.png) [@brxeno](https://qa.fmod.com/u/brxeno)\
**Post date:** [September 23, 2014, 5:47am UTC](https://qa.fmod.com/t/virtual-instruments-in-fmod-studio/11649/1 "2014-09-23T05:47:54Z")

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Hello again. I was wondering/hoping that there would be some way to use a virtual instrument within FMOD Studio. I am working on a music centered game, and the ability to actively alter the sound being generated would be very useful. Thanks!

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [October 5, 2014, 10:34pm UTC](https://qa.fmod.com/t/virtual-instruments-in-fmod-studio/11649/2 "2014-10-05T22:34:37Z")

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If you mean a VSTi, we currently have no support for them, VST is supported but limited to the platform the effect was created for.

If you mean custom instrument code or a library, you can create and FMOD DSP wrapper for it, which would allow you to add it in Studio as a ‘plug-in sound’. We ship some example plugins with our platform APIs you could use for reference.
