# Virtualize event based on only distance?

**URL:** <https://qa.fmod.com/t/virtualize-event-based-on-only-distance/22438>\
**Category:** FMOD Studio\
**Created:** [December 20, 2024, 9:28am UTC](https://qa.fmod.com/t/virtualize-event-based-on-only-distance/22438 "2024-12-20T09:28:58Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [January 2, 2025, 7:42am UTC](https://qa.fmod.com/t/virtualize-event-based-on-only-distance/22438/4 "2025-01-02T07:42:03Z")

</div>

Thank you for the response. Sadly putting the effects before the master does not work for us, because of our custom “portal system” build around [the suggestion in this thread](https://qa.fmod.com/t/duplicate-mirror-event-in-unity/20795). Because the portal send happens right after the master fader, we need occlusion and spatialization to happen after that point.

Hopefully the channel mix workaround can save us…

---

_[View the full topic](https://qa.fmod.com/t/virtualize-event-based-on-only-distance/22438)._
