# Visual scripting

**URL:** https://qa.fmod.com/t/visual-scripting/18354
**Category:** Unity
**Created:** [February 13, 2022, 10:23pm UTC](https://qa.fmod.com/t/visual-scripting/18354 "2022-02-13T22:23:15Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [February 20, 2022, 9:51pm UTC](https://qa.fmod.com/t/visual-scripting/18354/5 "2022-02-20T21:51:35Z")

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I can see how that would be a problem- you can move your FMOD project outside of the Assets directory, then in the [FMOD Unity Settings](https://fmod.com/resources/documentation-unity?version=2.02&page=settings.html#bank-import) you can set your path to the new location.

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