# Visual test tools for FMOD EQs

**URL:** <https://qa.fmod.com/t/visual-test-tools-for-fmod-eqs/16803>\
**Category:** FMOD Engine\
**Tags:** cpp\
**Created:** [February 23, 2021, 9:04am UTC](https://qa.fmod.com/t/visual-test-tools-for-fmod-eqs/16803 "2021-02-23T09:04:37Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![jiyongman](https://avatars.discourse-cdn.com/v4/letter/j/ebca7d/32.png) [@jiyongman](https://qa.fmod.com/u/jiyongman)\
**Post date:** [February 23, 2021, 9:04am UTC](https://qa.fmod.com/t/visual-test-tools-for-fmod-eqs/16803/1 "2021-02-23T09:04:37Z")

</div>

This is kind of a follow-up question to my previous one.

So far, I’ve only used the **FMOD Engine** and not familiar with the **FMOD Studio** tool.  
So I’m curious if there’s a visual tool for me to test **FMOD\_DSP\_TYPE\_THREE\_EQ** and **FMOD\_DSP\_TYPE\_MULTIBAND\_EQ**.

At the moment, I’m testing with a sound editor’s Parametric EQ before applying appropriate FMOD’s EQ values but found it not that useful because their gains and bandwidth are too different.

So wondered if the **FMOD Studio** could help me with this.  
Otherwise, I think I need to write a tester app myself, but don’t want to…

---

<div class="post-metadata">

**Author:** ![jiyongman](https://avatars.discourse-cdn.com/v4/letter/j/ebca7d/32.png) [@jiyongman](https://qa.fmod.com/u/jiyongman)\
**Post date:** [February 24, 2021, 9:59am UTC](https://qa.fmod.com/t/visual-test-tools-for-fmod-eqs/16803/2 "2021-02-24T09:59:02Z")

</div>

Oh well, today I made it myself using WPF.  
But still want to know if there’s some 🙂

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [March 2, 2021, 12:19am UTC](https://qa.fmod.com/t/visual-test-tools-for-fmod-eqs/16803/3 "2021-03-02T00:19:53Z")

</div>

If you install the FMOD Studio application, you can add the 3-EQ and Multiband EQ effects to an event’s tracks and play around with it there. This should give you the idea on how each effect behaves with visual feedback.

---

<div class="post-metadata">

**Author:** ![jiyongman](https://avatars.discourse-cdn.com/v4/letter/j/ebca7d/32.png) [@jiyongman](https://qa.fmod.com/u/jiyongman)\
**Post date:** [March 2, 2021, 9:20am UTC](https://qa.fmod.com/t/visual-test-tools-for-fmod-eqs/16803/4 "2021-03-02T09:20:55Z")

</div>

Thanks!
