# Visualize audio fmod audio emitters in ue5

**URL:** <https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536>\
**Category:** FMOD Studio\
**Created:** [April 24, 2024, 5:59am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536 "2024-04-24T05:59:02Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [April 24, 2024, 5:59am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536/1 "2024-04-24T05:59:02Z")

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If using UE5 and it’s own audio system, I can type a command line to get visual representation of what is going on audio wise (show emitters and when they are playing etc) in world, as debug icons/spheres etc. Is there any way to get that visual information when using FMOD along with Unreal?  
It’s super helpful to be able to see, in a 3d world, exactly where your emitters are and if they are playing etc.

Thanks

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 26, 2024, 3:57am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536/2 "2024-04-26T03:57:19Z")

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Hi,

Unfortunately, we do not have this functionality. I have passed it on to our development team to look into further. Thank you for the suggestion.

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**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [April 26, 2024, 7:33am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536/3 "2024-04-26T07:33:21Z")

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Great! Would be a great addition.  
Just to have visual feedback. Would be great if it could include text like “Playing” and “stopping”.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 29, 2024, 1:40am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536/4 "2024-04-29T01:40:13Z")

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I have added your comments to the task.

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**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [April 29, 2024, 11:11am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536/5 "2024-04-29T11:11:25Z")

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Awesome!

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**Author:** ![Michael\_Kpow](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/michael_kpow/32/1119_2.png) [@Michael\_Kpow](https://qa.fmod.com/u/Michael_Kpow)\
**Post date:** [June 2, 2025, 7:36am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536/6 "2025-06-02T07:36:12Z")

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How did you go with this? I am used to having in game debug of audio emitters working in Unity, I didn’t realise this would be a limitation when moving to Unreal.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [June 3, 2025, 12:53am UTC](https://qa.fmod.com/t/visualize-audio-fmod-audio-emitters-in-ue5/21536/7 "2025-06-03T00:53:02Z")

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Hi,

Unfortunately, this is still in our backlog. I have added your interest to the task.
