# Vivox Voice Chat through FMod OnAudioFilterRead

**URL:** <https://qa.fmod.com/t/vivox-voice-chat-through-fmod-onaudiofilterread/22986>\
**Category:** Unity\
**Tags:** unity\
**Created:** [May 29, 2025, 7:02am UTC](https://qa.fmod.com/t/vivox-voice-chat-through-fmod-onaudiofilterread/22986 "2025-05-29T07:02:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dvidgames](https://avatars.discourse-cdn.com/v4/letter/d/e36b37/32.png) [@dvidgames](https://qa.fmod.com/u/dvidgames)\
**Post date:** [May 29, 2025, 7:02am UTC](https://qa.fmod.com/t/vivox-voice-chat-through-fmod-onaudiofilterread/22986/1 "2025-05-29T07:02:27Z")

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Hi all! New to the system and trying to figure some things out. After scrounging around the few topics about this, I have seen the way to route Vivox Service voice is through OnAudioFilterRead(). My question stands with the unity audio system. FMOD suggests disabling the built-in unity audio system, however I’ve only been able to make OnAudioFilterRead() function with it enabled. Is there any workarounds to this, or do I need to keep Unity’s audio system on and ducktape a solution?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 30, 2025, 1:34am UTC](https://qa.fmod.com/t/vivox-voice-chat-through-fmod-onaudiofilterread/22986/2 "2025-05-30T01:34:18Z")

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HI,

Disabling the Unity audio system is a recommendation to stop if from using resources that FMOD may need: [Unity Integration | Troubleshooting - Disabling Unity Audio](https://fmod.com/docs/2.02/unity/troubleshooting.html#disabling-unity-audio). If required, leaving Unity Audio enabled is ok, however, if you plan to support some platforms like Xbox One, iOS and PS5 it will have to be disabled.

hope this helps!
